Fast and Physically-based Neural Explicit Surface for Relightable Human Avatars
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Abstract (arXiv)
Efficiently modeling relightable human avatars from sparse-view videos is crucial for AR/VR applications. Current methods use neural implicit representations to capture dynamic geometry and reflectance, which incur high costs due to the need for dense sampling in volume rendering. To overcome these challenges, we introduce Physically-based Neural Explicit Surface (PhyNES), which employs compact neural material maps based on the Neural Explicit Surface (NES) representation. PhyNES organizes human models in a compact 2D space, enhancing material disentanglement efficiency. By connecting Signed Distance Fields to explicit surfaces, PhyNES enables efficient geometry inference around a parameterized human shape model. This approach models dynamic geometry, texture, and material maps as 2D neural representations, enabling efficient rasterization. PhyNES effectively captures physical surface attributes under varying illumination, enabling real-time physically-based rendering. Experiments show that PhyNES achieves relighting quality comparable to SOTA methods while significantly improving rendering speed, memory efficiency, and reconstruction quality.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 17 of its 28 references that are in the map. First posted on arXiv 24 Mar 2025.
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References · 17
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
- 2022Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothingcited by 126
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
- 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
- 2022Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesiscited by 41
- 2022Relighting4D: Neural Relightable Human from Videoscited by 41
5 more
- 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
- 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
- 2023Relightable and Animatable Neural Avatar from Sparse-View Videocited by 28
- 2022NDF: Neural Deformable Fields for Dynamic Human Modellingcited by 14
- 2023Explicifying Neural Implicit Fields for Efficient Dynamic Human Avatar Modeling via a Neural Explicit Surfacecited by 6
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