Virtual Pets: Animatable Animal Generation in 3D Scenes
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Abstract (arXiv)
Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited availability of 3D motion data aligned with environmental geometry, we leverage monocular internet videos and extract deformable NeRF representations for the foreground and static NeRF representations for the background. For this, we develop a reconstruction strategy, encompassing species-level shared template learning and per-video fine-tuning. Utilizing the reconstructed data, we then train a conditional 3D motion model to learn the trajectory and articulation of foreground animals in the context of 3D backgrounds. We showcase the efficacy of our pipeline with comprehensive qualitative and quantitative evaluations using cat videos. We also demonstrate versatility across unseen cats and indoor environments, producing temporally coherent 4D outputs for enriched virtual experiences.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 46 of its 69 references that are in the map. First posted on arXiv 21 Dec 2023.
Builds on
46 of 69 references.
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34 more
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Citing papers per year: 2024: 1; 2025: 2.
3 papers.