WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds
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Abstract (arXiv)
We present a new approach for understanding the periodicity structure and semantics of motion datasets, independently of the morphology and skeletal structure of characters. Unlike existing methods using an overly sparse high-dimensional latent, we propose a phase manifold consisting of multiple closed curves, each corresponding to a latent amplitude. With our proposed vector quantized periodic autoencoder, we learn a shared phase manifold for multiple characters, such as a human and a dog, without any supervision. This is achieved by exploiting the discrete structure and a shallow network as bottlenecks, such that semantically similar motions are clustered into the same curve of the manifold, and the motions within the same component are aligned temporally by the phase variable. In combination with an improved motion matching framework, we demonstrate the manifold's capability of timing and semantics alignment in several applications, including motion retrieval, transfer and stylization. Code and pre-trained models for this paper are available at https://peizhuoli.github.io/walkthedog.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 11 of its 45 references that are in the map. First posted on arXiv 11 Jul 2024.
Builds on
11 of 45 references.
References · 11
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2020Jukebox: A Generative Model for Musiccited by 535
- 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
- 2022Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memorycited by 210
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
- 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
- 2020Unpaired Motion Style Transfer from Video to Animationcited by 94
- 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 85
- 2023Motion In-Betweening with Phase Manifoldscited by 25
- 2023ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characterscited by 12
- 2023MOCHA: Real-Time Motion Characterization via Context Matchingcited by 8
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Citing papers per year: 2024: 1; 2025: 7; 2026: 6.
14 papers.
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- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 37
- 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusioncited by 16
- 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondencecited by 16
- 2024MotionWavelet: Human Motion Prediction via Wavelet Manifold Learningcited by 8
- 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representationcited by 3
- 2025X-MoGen: Unified Motion Generation across Humans and Animalscited by 3
- 2025MoReFlow: Motion Retargeting Learning through Unsupervised Flow Matchingcited by 2
- 2025FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifoldscited by 0
- 2026Controllable Text-to-Motion Generation via Modular Body-Part Phase Controlcited by 0
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcingcited by 0
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topologycited by 0
2 more
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Two2Four: Generative Quadruped Puppeteering from Human Motion28 Jul 2026
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology2 Jul 2026
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026Controllable Text-to-Motion Generation via Modular Body-Part Phase Control20 Mar 2026
- 2025FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifolds10 Dec 2025
- 2025MoReFlow: Motion Retargeting Learning through Unsupervised Flow Matching29 Sep 2025
- 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence18 Aug 2025
- 2025X-MoGen: Unified Motion Generation across Humans and Animals7 Aug 2025
- 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion25 Mar 2025
- 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation11 Mar 2025
2 more
- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 37
- 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusioncited by 16
- 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondencecited by 16
- 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representationcited by 3
- 2025X-MoGen: Unified Motion Generation across Humans and Animalscited by 3
- 2025FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifoldscited by 0
- 2026Controllable Text-to-Motion Generation via Modular Body-Part Phase Controlcited by 0
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcingcited by 0
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topologycited by 0
- 2026Two2Four: Generative Quadruped Puppeteering from Human Motioncited by 0
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfercited by 0
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Two2Four: Generative Quadruped Puppeteering from Human Motion28 Jul 2026
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology2 Jul 2026
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026Controllable Text-to-Motion Generation via Modular Body-Part Phase Control20 Mar 2026
- 2025FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifolds10 Dec 2025
- 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence18 Aug 2025
- 2025X-MoGen: Unified Motion Generation across Humans and Animals7 Aug 2025
- 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion25 Mar 2025
- 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation11 Mar 2025
- 2025AnyTop: Character Animation Diffusion with Any Topology24 Feb 2025