mlsanityData to 14 Oct 2026

Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-Grasps

arXiv 2209.11221 ↗First posted 22 Sep 2022cs.RO cs.AIcited by 29

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Abstract (arXiv)

Learning diverse dexterous manipulation behaviors with assorted objects remains an open grand challenge. While policy learning methods offer a powerful avenue to attack this problem, they require extensive per-task engineering and algorithmic tuning. This paper seeks to escape these constraints, by developing a Pre-Grasp informed Dexterous Manipulation (PGDM) framework that generates diverse dexterous manipulation behaviors, without any task-specific reasoning or hyper-parameter tuning. At the core of PGDM is a well known robotics construct, pre-grasps (i.e. the hand-pose preparing for object interaction). This simple primitive is enough to induce efficient exploration strategies for acquiring complex dexterous manipulation behaviors. To exhaustively verify these claims, we introduce TCDM, a benchmark of 50 diverse manipulation tasks defined over multiple objects and dexterous manipulators. Tasks for TCDM are defined automatically using exemplar object trajectories from various sources (animators, human behaviors, etc.), without any per-task engineering and/or supervision. Our experiments validate that PGDM's exploration strategy, induced by a surprisingly simple ingredient (single pre-grasp pose), matches the performance of prior methods, which require expensive per-task feature/reward engineering, expert supervision, and hyper-parameter tuning. For animated visualizations, trained policies, and project code, please refer to: https://pregrasps.github.io/

Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). Builds on 31 of its 59 references that are in the map. First posted on arXiv 22 Sep 2022.

Builds on

31 of 59 references.

References · 31

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19 more
  1. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
  2. 2017Reverse Curriculum Generation for Reinforcement Learningcited by 198
  3. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 169
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  12. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 113
  13. 2021Reset-Free Reinforcement Learning via Multi-Task Learning: Learning Dexterous Manipulation Behaviors without Human Interventioncited by 95
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 9; 2024: 6; 2025: 9; 2026: 5.

29 papers.

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  1. 2023RoCo: Dialectic Multi-Robot Collaboration with Large Language Modelscited by 172
  2. 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
  3. 2025DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Graspingcited by 89
  4. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  5. 2024RoboCodeX: Multimodal Code Generation for Robotic Behavior Synthesiscited by 58
  6. 2023Dexterous Functional Graspingcited by 39
  7. 2024ViViDex: Learning Vision-based Dexterous Manipulation from Human Videoscited by 35
  8. 2024OK-Robot: What Really Matters in Integrating Open-Knowledge Models for Roboticscited by 34
  9. 2025Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstrationcited by 34
  10. 2024SmartRAG: Jointly Learn RAG-Related Tasks From the Environment Feedbackcited by 19
  11. 2023SynH2R: Synthesizing Hand-Object Motions for Learning Human-to-Robot Handoverscited by 13
  12. 2023MyoDex: A Generalizable Prior for Dexterous Manipulationcited by 11
17 more
  1. 2025Learning to Transfer Human Hand Skills for Robot Manipulationscited by 11
  2. 2025Dexplore: Scalable Neural Control for Dexterous Manipulation from Reference-Scoped Explorationcited by 11
  3. 2023Learning a Universal Human Prior for Dexterous Manipulation from Human Preferencecited by 10
  4. 2024Guided Reinforcement Learning for Robust Multi-Contact Loco-Manipulationcited by 10
  5. 2025DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videoscited by 10
  6. 2023Multi-level Reasoning for Robotic Assembly: From Sequence Inference to Contact Selectioncited by 6
  7. 2025Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learningcited by 5
  8. 2026LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisitioncited by 5
  9. 2025Versatile and Generalizable Manipulation via Goal-Conditioned Reinforcement Learning with Grounded Object Detectioncited by 3
  10. 2026FAR-Dex: Few-shot Data Augmentation and Adaptive Residual Policy Refinement for Dexterous Manipulationcited by 3
  11. 2023Learning Generalizable Tool Use with Non-rigid Grasp-pose Registrationcited by 2
  12. 2025SCOOP'D: Learning Mixed-Liquid-Solid Scooping via Sim2Real Generative Policycited by 1
  13. 2026HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matchingcited by 1
  14. 2024AsymDex: Asymmetry and Relative Coordinates for RL-based Bimanual Dexteritycited by 0
  15. 2025Imitation Learning for Adaptive Control of a Virtual Soft Exoglovecited by 0
  16. 2026ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulationcited by 0
  17. 2026FastGrasp: Learning-based Whole-Body Control Method for Fast Dexterous Grasping with Mobile Manipulatorscited by 0