Goal-conditioned Imitation Learning
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
Designing rewards for Reinforcement Learning (RL) is challenging because it needs to convey the desired task, be efficient to optimize, and be easy to compute. The latter is particularly problematic when applying RL to robotics, where detecting whether the desired configuration is reached might require considerable supervision and instrumentation. Furthermore, we are often interested in being able to reach a wide range of configurations, hence setting up a different reward every time might be unpractical. Methods like Hindsight Experience Replay (HER) have recently shown promise to learn policies able to reach many goals, without the need of a reward. Unfortunately, without tricks like resetting to points along the trajectory, HER might require many samples to discover how to reach certain areas of the state-space. In this work we investigate different approaches to incorporate demonstrations to drastically speed up the convergence to a policy able to reach any goal, also surpassing the performance of an agent trained with other Imitation Learning algorithms. Furthermore, we show our method can also be used when the available expert trajectories do not contain the actions, which can leverage kinesthetic or third person demonstration. The code is available at https://sites.google.com/view/goalconditioned-il/.
Key facts. Cited by 159 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 29 of its 44 references that are in the map. First posted on arXiv 13 Jun 2019.
Builds on
29 of 44 references.
Closest ancestors · 5
Same direction, newest first
- 2019Generative predecessor models for sample-efficient imitation learning1 Apr
- 2018Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning9 Sep
- 2018Sample-Efficient Imitation Learning via Generative Adversarial Nets6 Sep
- 2018Truncated Horizon Policy Search: Combining Reinforcement Learning & Imitation Learning29 May
- 2018Reinforcement Learning from Imperfect Demonstrations14 Feb
Other references · 24
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2015Trust Region Policy Optimizationcited by 2,503
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2017Hindsight Experience Replaycited by 1,096
- 2016End to End Learning for Self-Driving Carscited by 1,000
- 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 685
- 2018Learning Dexterous In-Hand Manipulationcited by 643
- 2017Learning Robust Rewards with Adversarial Inverse Reinforcement Learningcited by 485
- 2016Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimizationcited by 400
- 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 322
- 2017Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewardscited by 302
12 more
- 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 252
- 2018Visual Reinforcement Learning with Imagined Goalscited by 248
- 2017Reverse Curriculum Generation for Reinforcement Learningcited by 185
- 2018Learning by Playing - Solving Sparse Reward Tasks from Scratchcited by 164
- 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 159
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
- 2017Stochastic Neural Networks for Hierarchical Reinforcement Learningcited by 124
- 2018Reinforcement and Imitation Learning for Diverse Visuomotor Skillscited by 124
- 2017Third-Person Imitation Learningcited by 103
- 2018Dexterous Manipulation with Deep Reinforcement Learning: Efficient, General, and Low-Costcited by 79
- 2019Self-supervised Learning of Image Embedding for Continuous Controlcited by 16
- 2019Adaptive Variance for Changing Sparse-Reward Environmentscited by 2
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Citing papers per year: 2020: 7; 2021: 16; 2022: 23; 2023: 38; 2024: 29; 2025: 33; 2026: 13.
159 papers.
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