Impedance Matching: Enabling an RL-Based Running Jump in a Quadruped Robot
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Abstract (arXiv)
Replicating the remarkable athleticism seen in animals has long been a challenge in robotics control. Although Reinforcement Learning (RL) has demonstrated significant progress in dynamic legged locomotion control, the substantial sim-to-real gap often hinders the real-world demonstration of truly dynamic movements. We propose a new framework to mitigate this gap through frequency-domain analysis-based impedance matching between simulated and real robots. Our framework offers a structured guideline for parameter selection and the range for dynamics randomization in simulation, thus facilitating a safe sim-to-real transfer. The learned policy using our framework enabled jumps across distances of 55 cm and heights of 38 cm. The results are, to the best of our knowledge, one of the highest and longest running jumps demonstrated by an RL-based control policy in a real quadruped robot. Note that the achieved jumping height is approximately 85% of that obtained from a state-of-the-art trajectory optimization method, which can be seen as the physical limit for the given robot hardware. In addition, our control policy accomplished stable walking at speeds up to 2 m/s in the forward and backward directions, and 1 m/s in the sideway direction.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 26 of its 38 references that are in the map. First posted on arXiv 23 Apr 2024.
Builds on
26 of 38 references.
References · 26
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14 more
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- 2024Reinforcement Learning For Quadrupedal Locomotion: Current Advancements And Future Perspectives
- 2025FACET: Force-Adaptive Control via Impedance Reference Tracking for Legged Robots
- 2025Towards Dynamic Quadrupedal Gaits: A Symmetry-Guided RL Hierarchy Enables Free Gait Transitions at Varying Speeds ↗
- 2024Towards Dynamic Quadrupedal Gaits: A Symmetry-Guided RL Hierarchy Enables Free Gait Transitions at Varying Speeds ↗
- 2025Towards Quadrupedal Jumping and Walking for Dynamic Locomotion using Reinforcement Learning
- 2026Towards Torque-Driven Reinforcement Learning for Quadruped Locomotion
- 2026Extending the Speed Limit of Quadrupedal Locomotion via Refined Actuator Modeling and Adaptive Command Scheduling ↗
- 2024Offline Adaptation of Quadruped Locomotion using Diffusion Models