mlsanityData to 7 Oct 2026

Composite Motion Learning with Task Control

arXiv 2305.03286 ↗First posted 5 May 2023cs.GR cs.AI cs.LGcited by 26

Not on the map. Why?

Abstract (arXiv)

We present a deep learning method for composite and task-driven motion control for physically simulated characters. In contrast to existing data-driven approaches using reinforcement learning that imitate full-body motions, we learn decoupled motions for specific body parts from multiple reference motions simultaneously and directly by leveraging the use of multiple discriminators in a GAN-like setup. In this process, there is no need of any manual work to produce composite reference motions for learning. Instead, the control policy explores by itself how the composite motions can be combined automatically. We further account for multiple task-specific rewards and train a single, multi-objective control policy. To this end, we propose a novel framework for multi-objective learning that adaptively balances the learning of disparate motions from multiple sources and multiple goal-directed control objectives. In addition, as composite motions are typically augmentations of simpler behaviors, we introduce a sample-efficient method for training composite control policies in an incremental manner, where we reuse a pre-trained policy as the meta policy and train a cooperative policy that adapts the meta one for new composite tasks. We show the applicability of our approach on a variety of challenging multi-objective tasks involving both composite motion imitation and multiple goal-directed control.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Builds on 24 of its 84 references that are in the map. First posted on arXiv 5 May 2023.

Builds on

24 of 84 references.

References · 24

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2014Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modelingcited by 2,341
  4. 2017Improved Training of Wasserstein GANscited by 2,223
  5. 2016Generative Adversarial Imitation Learningcited by 1,576
  6. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 903
  7. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
  8. 2017Geometric GANcited by 232
  9. 2021Robust Motion In-betweeningcited by 223
  10. 2021Character Controllers Using Motion VAEscited by 182
  11. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
  12. 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 105
12 more
  1. 2018Neural probabilistic motor primitives for humanoid controlcited by 96
  2. 2016Learning values across many orders of magnitudecited by 80
  3. 2017Learning human behaviors from motion capture by adversarial imitationcited by 75
  4. 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
  5. 2018Learning Symmetric and Low-energy Locomotioncited by 53
  6. 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 44
  7. 2019Multi-Agent Manipulation via Locomotion using Hierarchical Sim2Realcited by 39
  8. 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
  9. 2021AMP: Adversarial Motion Priors for Stylized Physics-Based Character Controlcited by 18
  10. 2022ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characterscited by 6
  11. 2021Efficient Hyperparameter Optimization for Physics-based Character Animationcited by 4
  12. 2022Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environmentscited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 7; 2025: 12; 2026: 5.

26 papers.

Sort:

By area:

  1. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
  2. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  3. 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 34
  4. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
  5. 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 32
  6. 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
  7. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  8. 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 17
  9. 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 15
  10. 2024RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewardscited by 12
  11. 2025Physics-Based Motion Imitation with Adversarial Differential Discriminatorscited by 11
  12. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 10
14 more
  1. 2024F"urElise: Capturing and Physically Synthesizing Hand Motions of Piano Performancecited by 8
  2. 2025ModSkill: Physical Character Skill Modularizationcited by 7
  3. 2025Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputscited by 6
  4. 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
  5. 2025Multi-Loco: Unifying Multi-Embodiment Legged Locomotion via Reinforcement Learning Augmented Diffusioncited by 5
  6. 2025DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Expertscited by 5
  7. 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robotscited by 5
  8. 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videoscited by 4
  9. 2024ChatDyn: Language-Driven Multi-Actor Dynamics Generation in Street Scenescited by 3
  10. 2025Versatile Physics-based Character Control with Hybrid Latent Representationcited by 3
  11. 2026MUSIC: Learning Muscle-Driven Dexterous Hand Controlcited by 1
  12. 2026MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characterscited by 0
  13. 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Controlcited by 0
  14. 2026Progressively Learning Heterogeneous Skills in a Unified Latent Spacecited by 0