mlsanityData to 14 Oct 2026

Replication of Impedance Identification Experiments on a Reinforcement-Learning-Controlled Digital Twin of Human Elbows

arXiv 2402.02904 ↗First posted 5 Feb 2024cs.RO cs.AI cs.LGcited by 0

Not on the map. Why?

Abstract (arXiv)

This study presents a pioneering effort to replicate human neuromechanical experiments within a virtual environment utilising a digital human model. By employing MyoSuite, a state-of-the-art human motion simulation platform enhanced by Reinforcement Learning (RL), multiple types of impedance identification experiments of human elbow were replicated on a musculoskeletal model. We compared the elbow movement controlled by an RL agent with the motion of an actual human elbow in terms of the impedance identified in torque-perturbation experiments. The findings reveal that the RL agent exhibits higher elbow impedance to stabilise the target elbow motion under perturbation than a human does, likely due to its shorter reaction time and superior sensory capabilities. This study serves as a preliminary exploration into the potential of virtual environment simulations for neuromechanical research, offering an initial yet promising alternative to conventional experimental approaches. An RL-controlled digital twin with complete musculoskeletal models of the human body is expected to be useful in designing experiments and validating rehabilitation theory before experiments on real human subjects.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 34 references that are in the map. First posted on arXiv 5 Feb 2024.

Builds on

9 of 34 references.

References · 9

  1. 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
  2. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  3. 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
  4. 2017Towards Generalization and Simplicity in Continuous Controlcited by 68
  5. 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 29
  6. 2023SAR: Generalization of Physiological Agility and Dexterity via Synergistic Action Representationcited by 17
  7. 2020Reinforcement Learning Control of a Biomechanical Model of the Upper Extremitycited by 11
  8. 2023MyoDex: A Generalizable Prior for Dexterous Manipulationcited by 11
  9. 2020Reinforcement Learning of Musculoskeletal Control from Functional Simulationscited by 8

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2025Human sensory-musculoskeletal modeling and control of whole-body movements
  2. 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotion
  3. 2024Generating Realistic Arm Movements in Reinforcement Learning: A Quantitative Comparison of Reward Terms and Task Requirements
  4. 2026Embodied Human Simulation for Quantitative Design and Analysis of Interactive Robotics
  5. 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture
  6. 2025Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics
  7. 2026Beyond Kinematics: Benchmarking Simulation Fidelity for Muscle-Driven Imitation Learning
  8. 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity