mlsanityData to 7 Oct 2026

Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning

arXiv 2203.14912 ↗First posted 23 Mar 2022cs.RO cs.AI cs.LGcited by 23

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Abstract (arXiv)

In recent years, reinforcement learning (RL) has shown outstanding performance for locomotion control of highly articulated robotic systems. Such approaches typically involve tedious reward function tuning to achieve the desired motion style. Imitation learning approaches such as adversarial motion priors aim to reduce this problem by encouraging a pre-defined motion style. In this work, we present an approach to augment the concept of adversarial motion prior-based RL to allow for multiple, discretely switchable styles. We show that multiple styles and skills can be learned simultaneously without notable performance differences, even in combination with motion data-free skills. Our approach is validated in several real-world experiments with a wheeled-legged quadruped robot showing skills learned from existing RL controllers and trajectory optimization, such as ducking and walking, and novel skills such as switching between a quadrupedal and humanoid configuration. For the latter skill, the robot is required to stand up, navigate on two wheels, and sit down. Instead of tuning the sit-down motion, we verify that a reverse playback of the stand-up movement helps the robot discover feasible sit-down behaviors and avoids tedious reward function tuning.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 15 of its 24 references that are in the map. First posted on arXiv 23 Mar 2022.

Builds on

15 of 24 references.

References · 15

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2016Overcoming catastrophic forgetting in neural networkscited by 4,718
  3. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  4. 2016Improved Techniques for Training GANscited by 2,938
  5. 2016Generative Adversarial Imitation Learningcited by 1,576
  6. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
  7. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 494
  8. 2019Learning agile and dynamic motor skills for legged robotscited by 402
  9. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
  10. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 299
  11. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
  12. 2021Understanding Catastrophic Forgetting and Remembering in Continual Learning with Optimal Relevance Mappingcited by 47
3 more
  1. 2018Pseudo-Rehearsal: Achieving Deep Reinforcement Learning without Catastrophic Forgettingcited by 46
  2. 2021AMP: Adversarial Motion Priors for Stylized Physics-Based Character Controlcited by 18
  3. 2020Whole-Body MPC and Online Gait Sequence Generation for Wheeled-Legged Robotscited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 3; 2023: 7; 2024: 6; 2025: 4; 2026: 3.

23 papers.

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  1. 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successescited by 153
  2. 2022Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behaviorcited by 113
  3. 2022Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrationscited by 30
  4. 2025RSL-RL: A Learning Library for Robotics Researchcited by 28
  5. 2023Robust and Versatile Bipedal Jumping Control through Reinforcement Learningcited by 27
  6. 2023Learning and Adapting Agile Locomotion Skills by Transferring Experiencecited by 25
  7. 2023Grow Your Limits: Continuous Improvement with Real-World RL for Robotic Locomotioncited by 21
  8. 2023Generalized Animal Imitator: Agile Locomotion with Versatile Motion Priorcited by 17
  9. 2024Learning Visual Quadrupedal Loco-Manipulation from Demonstrationscited by 15
  10. 2022Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motionscited by 13
  11. 2023A Survey of Demonstration Learningcited by 12
  12. 2024Rethinking Robustness Assessment: Adversarial Attacks on Learning-based Quadrupedal Locomotion Controllerscited by 9
11 more
  1. 2024Offline Adaptation of Quadruped Locomotion using Diffusion Modelscited by 3
  2. 2025Learning to Generate Pointing Gestures in Situated Embodied Conversational Agentscited by 2
  3. 2025Feature-Based vs. GAN-Based Learning from Demonstrations: When and Whycited by 1
  4. 2026Constraint-Aware Diffusion Priors for High-Fidelity and Versatile Quadruped Locomotioncited by 1
  5. 2023A Population-Level Analysis of Neural Dynamics in Robust Legged Robotscited by 0
  6. 2023Unlock Reliable Skill Inference for Quadruped Adaptive Behavior by Skill Graphcited by 0
  7. 2024Impedance Matching: Enabling an RL-Based Running Jump in a Quadruped Robotcited by 0
  8. 2024Integrating Controllable Motion Skills from Demonstrationscited by 0
  9. 2025Unity RL Playground: A Versatile Reinforcement Learning Framework for Mobile Robotscited by 0
  10. 2026Behavior Foundations for Quadruped Robots: ABot-C0 Technical Reportcited by 0
  11. 2026OmniMimic: Dynamics-completed Motion Augmentation for Multi-style Omnidirectional Quadruped Locomotioncited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2025Unlocking the Potential of Soft Actor-Critic for Imitation Learning
  2. 2020ADAIL: Adaptive Adversarial Imitation Learning
  3. 2025Continuous Control of Diverse Skills in Quadruped Robots Without Complete Expert Datasets
  4. 2023DecAP: Decaying Action Priors for Accelerated Imitation Learning of Torque-Based Legged Locomotion Policies
  5. 2026Task-Centric Policy Optimization from Misaligned Motion Priors
  6. 2026Cross-Embodiment Offline Reinforcement Learning for Heterogeneous Robot Datasets
  7. 2021Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation Learning
  8. 2025COMPASS: Cross-embodiment Mobility Policy via Residual RL and Skill Synthesis