RACon: Retrieval-Augmented Simulated Character Locomotion Control
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Abstract (arXiv)
In computer animation, driving a simulated character with lifelike motion is challenging. Current generative models, though able to generalize to diverse motions, often pose challenges to the responsiveness of end-user control. To address these issues, we introduce RACon: Retrieval-Augmented Simulated Character Locomotion Control. Our end-to-end hierarchical reinforcement learning method utilizes a retriever and a motion controller. The retriever searches motion experts from a user-specified database in a task-oriented fashion, which boosts the responsiveness to the user's control. The selected motion experts and the manipulation signal are then transferred to the controller to drive the simulated character. In addition, a retrieval-augmented discriminator is designed to stabilize the training process. Our method surpasses existing techniques in both quality and quantity in locomotion control, as demonstrated in our empirical study. Moreover, by switching extensive databases for retrieval, it can adapt to distinctive motion types at run time.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 13 references that are in the map. First posted on arXiv 11 Jun 2024.
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7 of 13 references.
References · 7
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
- 2021Character Controllers Using Motion VAEscited by 182
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
- 2022Adversarial Motion Priors Make Good Substitutes for Complex Reward Functionscited by 68
- 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 21
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- 2021AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
- 2025MotionPersona: Real-Time Locomotion Control across Personas, Bodies, and Styles ↗
- 2019Self-Imitation Learning of Locomotion Movements through Termination Curriculum
- 2024SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation
- 2024PDP: Physics-Based Character Animation via Diffusion Policy
- 2024Taming Diffusion Probabilistic Models for Character Control
- 2026FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences ↗
- 2023Hierarchical Planning and Control for Box Loco-Manipulation