mlsanityData to 14 Oct 2026

Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search

arXiv 2205.02961 ↗First posted 5 May 2022cs.GR cs.CG cs.CVcited by 67

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Abstract (arXiv)

Approximate convex decomposition aims to decompose a 3D shape into a set of almost convex components, whose convex hulls can then be used to represent the input shape. It thus enables efficient geometry processing algorithms specifically designed for convex shapes and has been widely used in game engines, physics simulations, and animation. While prior works can capture the global structure of input shapes, they may fail to preserve fine-grained details (e.g., filling a toaster's slots), which are critical for retaining the functionality of objects in interactive environments. In this paper, we propose a novel method that addresses the limitations of existing approaches from three perspectives: (a) We introduce a novel collision-aware concavity metric that examines the distance between a shape and its convex hull from both the boundary and the interior. The proposed concavity preserves collision conditions and is more robust to detect various approximation errors. (b) We decompose shapes by directly cutting meshes with 3D planes. It ensures generated convex hulls are intersection-free and avoids voxelization errors. (c) Instead of using a one-step greedy strategy, we propose employing a multi-step tree search to determine the cutting planes, which leads to a globally better solution and avoids unnecessary cuttings. Through extensive evaluation on a large-scale articulated object dataset, we show that our method generates decompositions closer to the original shape with fewer components. It thus supports delicate and efficient object interaction in downstream applications. We will release our implementation to facilitate future research.

Key facts. Cited by 67 papers in the map (data through 14 Oct 2026). Builds on 13 of its 64 references that are in the map. First posted on arXiv 5 May 2022.

Builds on

13 of 64 references.

References · 13

  1. 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
  2. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 595
  3. 2019BSP-Net: Generating Compact Meshes via Binary Space Partitioningcited by 206
  4. 2016Learning Shape Abstractions by Assembling Volumetric Primitivescited by 181
  5. 2019CvxNet: Learnable Convex Decompositioncited by 174
  6. 2019Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboidscited by 124
  7. 2018Supervised Fitting of Geometric Primitives to 3D Point Cloudscited by 91
  8. 20173D-PRNN: Generating Shape Primitives with Recurrent Neural Networkscited by 77
  9. 2020Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Imagecited by 72
  10. 2018Robust Watertight Manifold Surface Generation Method for ShapeNet Modelscited by 59
  11. 2021DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinatescited by 37
  12. 2019Deep Parametric Shape Predictions using Distance Fieldscited by 30
1 more
  1. 2020Learning Generative Models of Shape Handlescited by 25

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 3; 2023: 8; 2024: 15; 2025: 16; 2026: 25.

67 papers.

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  1. 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 495
  2. 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skillscited by 327
  3. 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 229
  4. 2022DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulationcited by 137
  5. 2023UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policycited by 124
  6. 2022PartSLIP: Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Modelscited by 118
  7. 2024HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulationcited by 112
  8. 2025CAST: Component-Aligned 3D Scene Reconstruction from an RGB Imagecited by 106
  9. 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 66
  10. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  11. 2022Differentiable Physics Simulation of Dynamics-Augmented Neural Objectscited by 45
  12. 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 31
38 more
  1. 2024SemGrasp: Semantic Grasp Generation via Language Aligned Discretizationcited by 29
  2. 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
  3. 2025DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awarenesscited by 26
  4. 2023NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Supportcited by 25
  5. 2025Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomycited by 20
  6. 2025DexVLG: Dexterous Vision-Language-Grasp Model at Scalecited by 20
  7. 2025InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layoutscited by 20
  8. 2023EFEM: Equivariant Neural Field Expectation Maximization for 3D Object Segmentation Without Scene Supervisioncited by 18
  9. 2025Towards Physically Executable 3D Gaussian for Embodied Navigationcited by 17
  10. 2024ShapeGrasp: Zero-Shot Task-Oriented Grasping with Large Language Models through Geometric Decompositioncited by 14
  11. 2024BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulationcited by 14
  12. 2026Do as I Do: Dexterous Manipulation Data from Everyday Human Videoscited by 13
  13. 2024Multi-GraspLLM: A Multimodal LLM for Multi-Hand Semantic Guided Grasp Generationcited by 12
  14. 2024ManiFoundation Model for General-Purpose Robotic Manipulation of Contact Synthesis with Arbitrary Objects and Robotscited by 11
  15. 2026Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Modelscited by 9
  16. 2023DeepSimHO: Stable Pose Estimation for Hand-Object Interaction via Physics Simulationcited by 8
  17. 2024CORN: Contact-based Object Representation for Nonprehensile Manipulation of General Unseen Objectscited by 8
  18. 2023Convex Decomposition of Indoor Scenescited by 7
  19. 2024Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions with Physicscited by 6
  20. 2025Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshescited by 6
  21. 2026EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AIcited by 6
  22. 2025Residual Primitive Fitting of 3D Shapes with SuperFrustacited by 5
  23. 2026Human Universal Graspingcited by 5
  24. 2024Concise Plane Arrangements for Low-Poly Surface and Volume Modellingcited by 4
  25. 2025Geometric Red-Teaming for Robotic Manipulationcited by 4
  26. 2026Simulation-Ready Cluttered Scene Estimation via Physics-aware Joint Shape and Pose Optimizationcited by 4
  27. 2023HAL3D: Hierarchical Active Learning for Fine-Grained 3D Part Labelingcited by 3
  28. 2025PhysPose: Refining 6D Object Poses with Physical Constraintscited by 3
  29. 2023Split, Merge, and Refine: Fitting Tight Bounding Boxes via Over-Segmentation and Iterative Searchcited by 2
  30. 2025Unreal Robotics Lab: A High-Fidelity Robotics Simulator with Advanced Physics and Renderingcited by 2
  31. 2025Scan, Materialize, Simulate: A Generalizable Framework for Physically Grounded Robot Planningcited by 2
  32. 2026Learning Convex Decomposition via Feature Fieldscited by 2
  33. 2026Emerging Extrinsic Dexterity in Cluttered Scenes via Dynamics-aware Policy Learningcited by 2
  34. 2026LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting Worldcited by 2
  35. 2024Improved Convex Decomposition with Ensembling and Negative Primitivescited by 1
  36. 2024Whisker-Inspired Tactile Sensing: A Sim2Real Approach for Precise Underwater Contact Trackingcited by 1
  37. 2024NeRF-Texture: Synthesizing Neural Radiance Field Texturescited by 1
  38. 2026FlowTouch: View-Invariant Visuo-Tactile Predictioncited by 1

50 most cited of 67 All 67 (JSON)