PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editors
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Abstract (arXiv)
Can general-purpose image editors predict physical maps from a single RGB image? General-purpose image editors differ from standard task-specific dense-prediction models: they do not directly take an image and output a physical map. Instead, they must be guided by prompts, examples, or image-based textual cues. To this end, we introduce PhysEditBench, a novel protocol-conditioned benchmark to evaluate and standardize image editors in dense physical-map prediction that covers five targets: depth, normal, albedo, roughness, and metallic maps. For evaluation data, we build a target-dependent benchmark substrate. We use OpenRooms-FF for depth, surface normal, albedo, and roughness, InteriorVerse as an additional source for depth, normal, albedo, and a new procedurally generated source for metallic maps. We curate the data with quality checks, valid-region masks, scene-level sampling, and lighting-based stress subsets to ensure reliable and diverse evaluation. For each target, PhysEditBench defines a fixed protocol that specifies the allowed input, expected output format, and scoring procedure. Each score, therefore, reflects the performance of a model under a specified protocol, rather than its best possible performance under all prompts or interaction modes. Experimental results show that specialized models remain much stronger on depth, normal, and albedo, and stronger image editors can produce more reasonable map-like outputs. For roughness and metallic, image editors can match or outperform specialized baselines on some scalar metrics, but they still suffer from structural errors, sparsity effects, and sensitivity to lighting.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 25 of its 30 references that are in the map. First posted on arXiv 13 May 2026.
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25 of 30 references.
References · 25
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,611
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2023MagicBrush: A Manually Annotated Dataset for Instruction-Guided Image Editingcited by 624
- 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 604
- 2023Emu Edit: Precise Image Editing via Recognition and Generation Taskscited by 324
- 2024Lotus: Diffusion-based Visual Foundation Model for High-quality Dense Predictioncited by 166
- 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 161
- 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
- 2023Infinite Photorealistic Worlds using Procedural Generationcited by 147
- 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 137
- 2024Rethinking Inductive Biases for Surface Normal Estimationcited by 124
- 2022Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracingcited by 78
13 more
- 2020OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasetscited by 74
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2024Colorful Diffuse Intrinsic Image Decomposition in the Wildcited by 44
- 2026Image Generators are Generalist Vision Learnerscited by 43
- 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 20
- 2025IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Renderingcited by 19
- 2023MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimationcited by 12
- 2025DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Renderingcited by 11
- 2024Boosting 3D Object Generation through PBR Materialscited by 10
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 6
- 2025ePBR: Extended PBR Materials in Image Synthesiscited by 3
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