MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion
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Abstract (arXiv)
Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addressing key challenges in multi-view material synthesis. Our approach leverages Reference Attention to extract and encode informative latent from the input reference images, enabling intuitive and controllable texture generation. We also introduce a Consistency-Regularized Training strategy to enforce stability across varying viewpoints and illumination conditions, ensuring illumination-invariant and geometrically consistent results. Additionally, we propose Dual-Channel Material Generation, which separately optimizes albedo and metallic-roughness (MR) textures while maintaining precise spatial alignment with the input images through Multi-Channel Aligned Attention. Learnable material embeddings are further integrated to capture the distinct properties of albedo and MR. Experimental results demonstrate that our model generates PBR textures with realistic behavior across diverse lighting scenarios, outperforming existing methods in both consistency and quality for scalable 3D asset creation.
Key facts. Cited by 28 papers in the map (data through 14 Oct 2026). Builds on 70 of its 77 references that are in the map. First posted on arXiv 13 Mar 2025.
Builds on
70 of 77 references.
References · 70
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38 more
- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Imagecited by 645
- 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimizationcited by 560
- 2023Zero123++: a Single Image to Consistent Multi-view Diffusion Base Modelcited by 521
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 455
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- 2025Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generationcited by 356
- 2023Common Diffusion Noise Schedules and Sample Steps are Flawedcited by 310
- 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 304
- 2024Hunyuan-DiT: A Powerful Multi-Resolution Diffusion Transformer with Fine-Grained Chinese Understandingcited by 298
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- 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 235
- 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 161
- 2024Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Imagecited by 135
- 2023Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Modelscited by 123
- 2024Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attentioncited by 100
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- 2023TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Modelscited by 87
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- 2023EpiDiff: Enhancing Multi-View Synthesis via Localized Epipolar-Constrained Diffusioncited by 72
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2023ConsistNet: Enforcing 3D Consistency for Multi-view Images Diffusioncited by 65
- 2023Texture Generation on 3D Meshes with Point-UV Diffusioncited by 63
- 2024SPAD : Spatially Aware Multiview Diffuserscited by 62
- 2024ViewDiff: 3D-Consistent Image Generation with Text-to-Image Modelscited by 57
- 2024FlashTex: Fast Relightable Mesh Texturing with LightControlNetcited by 56
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50 most cited of 70 All 70 (JSON)
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Citing papers per year: 2025: 14; 2026: 14.
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12 most cited of 22 All 22 (JSON)
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- 2026Learning 3D Editing without Paired Supervision via Generative Prior Distillation4 Sep 2026
- 2026GLOSS: Geometric Local Self-Similarity Learning for Faithful Reference-Guided Texture Fill26 Aug 2026
- 2026RealSkin: Spatio-Spectral Partial Neural Adjoint Maps for Image-to-3D Attribute Transfer14 Jul 2026
- 2026HAFMat: Hybrid Priors Guided Adaptive Fusion for Single-Image Human Material Estimation15 Jun 2026
- 2026Advances in Neural 3D Mesh Texturing: A Survey28 May 2026
- 2026ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation20 May 2026
- 2026Towards Realistic 3D Emission Materials: Dataset, Baseline, and Evaluation for Emission Texture Generation13 Apr 2026
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- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts16 Mar 2026
- 2025MatLat: Material Latent Space for PBR Texture Generation19 Dec 2025
12 newest of 22 All 22 (JSON)