mlsanityData to 14 Oct 2026

TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation

arXiv 2605.14594 ↗First posted 14 May 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

High-fidelity 3D head generation plays a crucial role in the film, animation and video game industries. In industrial pipelines, studios typically enforce a fixed reference topology across all head assets, as such a clean and uniform topology is a prerequisite for production-level rigging, skinning and animation. In this paper, we present TOPOS, a framework tailored for single image conditioned 3D head generation that jointly recovers geometry and appearance under such an industry-standard topology. In contrast to general 3D generative models which produce triangle meshes with inconsistent topology and numerous vertices, hindering semantic correspondence and asset-level reuse, TOPOS generates head meshes with a fixed, studio-style topology, enabling consistent vertex-level correspondence across all generated heads. To model heads under this unified topology, we proposed a novel variational autoencoder structure, termed TOPOS-VAE. Inspired by multi-model large language models (MLLMs), our TOPOS-VAE leverages the Perceiver Resampler to convert input pointclouds sampled from head meshes of diverse topologies into the target reference topology. Building upon TOPOS-VAE's structured latent space, we train a rectified flow transformer, TOPOS-DiT, to efficiently generate high-fidelity head meshes from a single image. We further present TOPOS-Texture, an end-to-end module that produces relightable UV texture maps from the same portrait image via fine-tuning a multimodal image generative model. The generated textures are spatially aligned with the underlying mesh geometry and faithfully preserve high-frequency appearance details. Extensive experiments demonstrate that TOPOS achieves state-of-the-art performance on 3D head generation, surpassing both classical face reconstruction methods and general 3D object generative models, highlighting its effectiveness for digital human creation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 65 of its 110 references that are in the map. First posted on arXiv 14 May 2026.

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65 of 110 references.

References · 65

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  1. 2023Head3D: Complete 3D Head Generation via Tri-plane Feature Distillation
  2. 2026FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation
  3. 2025Mesh RAG: Retrieval Augmentation for Autoregressive Mesh Generation
  4. 2026Meshy T2: Fast Native Mesh Generation with Flow Matching
  5. 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation
  6. 2023HeadSculpt: Crafting 3D Head Avatars with Text
  7. 2026Topologically Consistent Multi-view 3D Head Reconstruction via Coarse-Guided Layered Surface Sampling
  8. 2025PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers