PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture
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Abstract (arXiv)
Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing methods have made breakthroughs by incorporating material decomposition in the 3D generation pipeline, they tend to bake highlights into albedo and ignore spatially varying properties of metallicity and roughness. In this work, we present PBR3DGen, a two-stage mesh generation method with high-quality PBR materials that integrates the novel multi-view PBR material estimation model and a 3D PBR mesh reconstruction model. Specifically, PBR3DGen leverages vision language models (VLM) to guide multi-view diffusion, precisely capturing the spatial distribution and inherent attributes of reflective-metalness material. Additionally, we incorporate view-dependent illumination-aware conditions as pixel-aware priors to enhance spatially varying material properties. Furthermore, our reconstruction model reconstructs high-quality mesh with PBR materials. Experimental results demonstrate that PBR3DGen significantly outperforms existing methods, achieving new state-of-the-art results for PBR estimation and mesh generation. More results and visualization can be found on our project page: https://pbr3dgen1218.github.io/.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 39 of its 48 references that are in the map. First posted on arXiv 14 Mar 2025.
Builds on
39 of 48 references.
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Built on by
Citing papers per year: 2025: 1.
1 paper.
- 2025MatLat: Material Latent Space for PBR Texture Generationcited by 1
- 2025MatLat: Material Latent Space for PBR Texture Generation19 Dec 2025
Similar, not cited
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- 2024Boosting 3D Object Generation through PBR Materials
- 2024MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation
- 2024TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing
- 2025MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
- 2025Large Material Gaussian Model for Relightable 3D Generation
- 2024DreamPBR: Text-driven Generation of High-resolution SVBRDF with Multi-modal Guidance