mlsanityData to 14 Oct 2026

RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models

arXiv 2405.00666 ↗First posted 1 May 2024cs.CV cs.GRcited by 161

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

The three areas of realistic forward rendering, per-pixel inverse rendering, and generative image synthesis may seem like separate and unrelated sub-fields of graphics and vision. However, recent work has demonstrated improved estimation of per-pixel intrinsic channels (albedo, roughness, metallicity) based on a diffusion architecture; we call this the RGBrightarrowX problem. We further show that the reverse problem of synthesizing realistic images given intrinsic channels, XrightarrowRGB, can also be addressed in a diffusion framework. Focusing on the image domain of interior scenes, we introduce an improved diffusion model for RGBrightarrowX, which also estimates lighting, as well as the first diffusion XrightarrowRGB model capable of synthesizing realistic images from (full or partial) intrinsic channels. Our XrightarrowRGB model explores a middle ground between traditional rendering and generative models: we can specify only certain appearance properties that should be followed, and give freedom to the model to hallucinate a plausible version of the rest. This flexibility makes it possible to use a mix of heterogeneous training datasets, which differ in the available channels. We use multiple existing datasets and extend them with our own synthetic and real data, resulting in a model capable of extracting scene properties better than previous work and of generating highly realistic images of interior scenes.

Key facts. Cited by 161 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 26 of its 49 references that are in the map. First posted on arXiv 1 May 2024.

Builds on

26 of 49 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023Alchemist: Parametric Control of Material Properties with Diffusion Models5 Dec

Other references · 25

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
  3. 2020Denoising Diffusion Implicit Modelscited by 9,781
  4. 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,585
  5. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 6,013
  6. 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,588
  7. 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,611
  8. 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,495
  9. 2021PVT v2: Improved Baselines with Pyramid Vision Transformercited by 751
  10. 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 604
  11. 2023Common Diffusion Noise Schedules and Sample Steps are Flawedcited by 310
  12. 2023Composer: Creative and Controllable Image Synthesis with Composable Conditionscited by 304
13 more
  1. 2020A Review on Generative Adversarial Networks: Algorithms, Theory, and Applicationscited by 209
  2. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
  3. 2023MiDaS v3.1 -- A Model Zoo for Robust Monocular Relative Depth Estimationcited by 174
  4. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 90
  5. 2022Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracingcited by 78
  6. 2020OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasetscited by 74
  7. 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
  8. 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
  9. 2023Intrinsic Image Decomposition via Ordinal Shadingcited by 53
  10. 2023Generative Models: What Do They Know? Do They Know Things? Let's Find Out!cited by 50
  11. 2021Self-supervised Outdoor Scene Relightingcited by 48
  12. 2016Deep Shading: Convolutional Neural Networks for Screen-Space Shadingcited by 46
  13. 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyondcited by 37

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 19; 2025: 76; 2026: 66.

161 papers.

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  1. 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Detailscited by 125
  2. 2025Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysiscited by 78
  3. 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 57
  4. 2024Colorful Diffuse Intrinsic Image Decomposition in the Wildcited by 44
  5. 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 40
  6. 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 38
  7. 2025LightLab: Controlling Light Sources in Images with Diffusion Modelscited by 38
  8. 2024Material Anything: Generating Materials for Any 3D Object via Diffusioncited by 31
  9. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
  10. 2025MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusioncited by 28
  11. 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 24
  12. 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 22
38 more
  1. 2024GenLit: Reformulating Single-Image Relighting as Video Generationcited by 20
  2. 2024Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusioncited by 19
  3. 2025IntrinsiX: High-Quality PBR Generation using Image Priorscited by 19
  4. 2025IntrinsicEdit: Precise generative image manipulation in intrinsic spacecited by 17
  5. 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusioncited by 16
  6. 2025Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Renderingcited by 16
  7. 2024Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusioncited by 15
  8. 2025LuxDiT: Lighting Estimation with Video Diffusion Transformercited by 15
  9. 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priorscited by 14
  10. 2025Physically Controllable Relighting of Photographscited by 14
  11. 2024Geometry Field Splatting with Gaussian Surfelscited by 13
  12. 2025TransPixeler: Advancing Text-to-Video Generation with Transparencycited by 12
  13. 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDRcited by 12
  14. 2024Buffer Anytime: Zero-Shot Video Depth and Normal from Image Priorscited by 11
  15. 2025DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Renderingcited by 11
  16. 2024Boosting 3D Object Generation through PBR Materialscited by 10
  17. 2024MaterialPicker: Multi-Modal DiT-Based Material Generationcited by 10
  18. 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
  19. 2025VideoMat: Extracting PBR Materials from Video Diffusion Modelscited by 10
  20. 2026Generative World Renderercited by 10
  21. 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Ratescited by 9
  22. 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
  23. 2025PRISM: A Unified Framework for Photorealistic Reconstruction and Intrinsic Scene Modelingcited by 9
  24. 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
  25. 2024Retinex-Diffusion: On Controlling Illumination Conditions in Diffusion Models via Retinex Theorycited by 8
  26. 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processingcited by 8
  27. 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
  28. 2025PoseTraj: Pose-Aware Trajectory Control in Video Diffusioncited by 7
  29. 2025MESA: Text-Driven Terrain Generation Using Latent Diffusion and Global Copernicus Datacited by 7
  30. 2025PractiLight: Practical Light Control Using Foundational Diffusion Modelscited by 7
  31. 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
  32. 2025Intrinsic Image Fusion for Multi-View 3D Material Reconstructioncited by 7
  33. 2025MatSwap: Light-aware material transfers in imagescited by 6
  34. 2025CtrlVDiff: Controllable Video Generation via Unified Multimodal Video Diffusioncited by 6
  35. 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 6
  36. 2025Jodi: Unification of Visual Generation and Understanding via Joint Modelingcited by 5
  37. 2025Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Imagescited by 5
  38. 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5

50 most cited of 161 All 161 (JSON)

Similar, not cited

Close in wording, no citation either way

  1. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination
  2. 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimation
  3. 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering
  4. 2022RGBD2: Generative Scene Synthesis via Incremental View Inpainting using RGBD Diffusion Models
  5. 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
  6. 2023Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering
  7. 2024MatFusion: A Generative Diffusion Model for SVBRDF Capture
  8. 2026DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering