RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
The three areas of realistic forward rendering, per-pixel inverse rendering, and generative image synthesis may seem like separate and unrelated sub-fields of graphics and vision. However, recent work has demonstrated improved estimation of per-pixel intrinsic channels (albedo, roughness, metallicity) based on a diffusion architecture; we call this the RGBrightarrowX problem. We further show that the reverse problem of synthesizing realistic images given intrinsic channels, XrightarrowRGB, can also be addressed in a diffusion framework. Focusing on the image domain of interior scenes, we introduce an improved diffusion model for RGBrightarrowX, which also estimates lighting, as well as the first diffusion XrightarrowRGB model capable of synthesizing realistic images from (full or partial) intrinsic channels. Our XrightarrowRGB model explores a middle ground between traditional rendering and generative models: we can specify only certain appearance properties that should be followed, and give freedom to the model to hallucinate a plausible version of the rest. This flexibility makes it possible to use a mix of heterogeneous training datasets, which differ in the available channels. We use multiple existing datasets and extend them with our own synthetic and real data, resulting in a model capable of extracting scene properties better than previous work and of generating highly realistic images of interior scenes.
Key facts. Cited by 161 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 26 of its 49 references that are in the map. First posted on arXiv 1 May 2024.
Builds on
26 of 49 references.
Closest ancestors · 1
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Other references · 25
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
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- 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 6,013
- 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,588
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,611
- 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,495
- 2021PVT v2: Improved Baselines with Pyramid Vision Transformercited by 751
- 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 604
- 2023Common Diffusion Noise Schedules and Sample Steps are Flawedcited by 310
- 2023Composer: Creative and Controllable Image Synthesis with Composable Conditionscited by 304
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- 2020A Review on Generative Adversarial Networks: Algorithms, Theory, and Applicationscited by 209
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
- 2023MiDaS v3.1 -- A Model Zoo for Robust Monocular Relative Depth Estimationcited by 174
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 90
- 2022Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracingcited by 78
- 2020OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasetscited by 74
- 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
- 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
- 2023Intrinsic Image Decomposition via Ordinal Shadingcited by 53
- 2023Generative Models: What Do They Know? Do They Know Things? Let's Find Out!cited by 50
- 2021Self-supervised Outdoor Scene Relightingcited by 48
- 2016Deep Shading: Convolutional Neural Networks for Screen-Space Shadingcited by 46
- 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyondcited by 37
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Citing papers per year: 2024: 19; 2025: 76; 2026: 66.
161 papers.
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50 most cited of 161 All 161 (JSON)
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- 2026Texture Space Material Diffusion29 Sep 2026
- 2026Physically Based Rendering in the Latent Space17 Sep 2026
- 2026RGBX-Next: Towards Realistic Generative Rendering from G-Buffers14 Aug 2026
- 2026Feature-Guided Diffusion for Non-Differentiable Inverse Rendering19 Jul 2026
- 2026FreeLit: Paired-Free Indoor Relighting via Physics-Guided Diffusion15 Jul 2026
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting9 Jul 2026
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering30 Jun 2026
- 2026HorizonRelight: Relighting Long-horizon Videos Consistently via Diffusion Transformers27 Jun 2026
- 2026Controllable Texture Tiling with Transformed RoPE-Enhanced Diffusion Models22 Jun 2026
- 2026Lighting-Consistent Object Transfer Across Radiance Fields21 Jun 2026
- 2026Reflection Separation from a Single Image via Joint Latent Diffusion2 Jun 2026
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- 2024Colorful Diffuse Intrinsic Image Decomposition in the Wildcited by 44
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- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 24
- 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 22
- 2025IntrinsiX: High-Quality PBR Generation using Image Priorscited by 19
- 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusioncited by 16
- 2024Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusioncited by 15
- 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priorscited by 14
- 2025Physically Controllable Relighting of Photographscited by 14
- 2024Geometry Field Splatting with Gaussian Surfelscited by 13
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- 2026Casual Flash Lighting for Gaussian Splat Inverse Rendering5 Oct 2026
- 2026Albedo Estimation via Latent Bridge Matching9 Sep 2026
- 2026RenderFormer-V2: Neural Rendering with Heterogeneous Scene Primitives4 Sep 2026
- 2026HELIOS: From midnight to noon, continuous outdoor urban scene relighting1 Sep 2026
- 2026Dior: Drawing the Light of Image via Material-Decoupled Illumination Representation30 Aug 2026
- 2026LumiTokens: 3D Relighting via Token-Space Lighting Transformation18 Aug 2026
- 2026Generative World Renderer at the Speed of Play21 Jul 2026
- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting26 Jun 2026
- 2026Do Image Editing Models Understand Lighting?25 Jun 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
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