mlsanityData to 7 Oct 2026

Point-Based Radiance Fields for Controllable Human Motion Synthesis

arXiv 2310.03375 ↗First posted 5 Oct 2023cs.CV cs.GRcited by 7

Not on the map. Why?

Abstract (arXiv)

This paper proposes a novel controllable human motion synthesis method for fine-level deformation based on static point-based radiance fields. Although previous editable neural radiance field methods can generate impressive results on novel-view synthesis and allow naive deformation, few algorithms can achieve complex 3D human editing such as forward kinematics. Our method exploits the explicit point cloud to train the static 3D scene and apply the deformation by encoding the point cloud translation using a deformation MLP. To make sure the rendering result is consistent with the canonical space training, we estimate the local rotation using SVD and interpolate the per-point rotation to the query view direction of the pre-trained radiance field. Extensive experiments show that our approach can significantly outperform the state-of-the-art on fine-level complex deformation which can be generalized to other 3D characters besides humans.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 31 of its 45 references that are in the map. First posted on arXiv 5 Oct 2023.

Builds on

31 of 45 references.

References · 31

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  8. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  9. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
  10. 2022Language-driven Semantic Segmentationcited by 711
  11. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  12. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
19 more
  1. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
  2. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 369
  3. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  4. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  5. 2022ARF: Artistic Radiance Fieldscited by 147
  6. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  7. 2022NeRF-Art: Text-Driven Neural Radiance Fields Stylizationcited by 126
  8. 2021TransMVSNet: Global Context-aware Multi-view Stereo Network with Transformerscited by 117
  9. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
  10. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  11. 2022Deforming Radiance Fields with Cagescited by 78
  12. 2021CoNeRF: Controllable Neural Radiance Fieldscited by 65
  13. 2022Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulationcited by 57
  14. 2021KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape Controlcited by 50
  15. 2023NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Cloudscited by 41
  16. 2023Dynamic Point Fieldscited by 37
  17. 2022VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representationscited by 36
  18. 2022Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actorscited by 28
  19. 2023NPC: Neural Point Characters from Videocited by 26

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 3; 2026: 1.

7 papers.