CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos
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Abstract (arXiv)
In this paper, we find that the generation of 3D human motions and 2D human videos is intrinsically coupled. 3D motions provide the structural prior for plausibility and consistency in videos, while pre-trained video models offer strong generalization capabilities for motions. Based on this, we present CoMoVi, a co-generative framework that generates 3D human motions and videos synchronously within a single diffusion denoising loop. However, since the 3D human motions and the 2D human-centric videos have a modality gap between each other, we propose to project the 3D human motion into an effective 2D human motion representation that effectively aligns with the 2D videos. Then, we design a dual-branch diffusion model to couple human motion and the video generation process with mutual feature interaction and 3D-2D cross attentions. To train and evaluate our model, we curate CoMoVi-Dataset, a large-scale real-world human video dataset with text and motion annotations, covering diverse and challenging human motions. Extensive experiments demonstrate that our method generates high-quality 3D human motion with a better generalization ability and that our method can generate high-quality human-centric videos without external motion references.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 115 of its 124 references that are in the map. First posted on arXiv 15 Jan 2026.
Builds on
115 of 124 references.
References · 115
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38 more
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Citing papers per year: 2026: 4.
4 papers.
- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priorscited by 5
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026All modalities are equal, but video is more equal: Closing the Cross-Attention Gap in Joint Video Generationcited by 0
- 2026World2Motion: Turning Video World Models into 3D Human Motion Generatorscited by 0
- 2026World2Motion: Turning Video World Models into 3D Human Motion Generators29 Sep 2026
- 2026All modalities are equal, but video is more equal: Closing the Cross-Attention Gap in Joint Video Generation23 Sep 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors16 Mar 2026
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