STEVE-1: A Generative Model for Text-to-Behavior in Minecraft
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Cited by 34 in LLM agents and tool use, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces a methodology, inspired by unCLIP, for instruction-tuning generative models of behavior without relying on a large dataset of instruction-labeled trajectories. Using this methodology, we create an instruction-tuned Video Pretraining (VPT) model called STEVE-1, which can follow short-horizon open-ended text and visual instructions in Minecraft. STEVE-1 is trained in two steps: adapting the pretrained VPT model to follow commands in MineCLIP's latent space, then training a prior to predict latent codes from text. This allows us to finetune VPT through self-supervised behavioral cloning and hindsight relabeling, reducing the need for costly human text annotations, and all for only 60 of compute. By leveraging pretrained models like VPT and MineCLIP and employing best practices from text-conditioned image generation, STEVE-1 sets a new bar for open-ended instruction-following in Minecraft with low-level controls (mouse and keyboard) and raw pixel inputs, far outperforming previous baselines and robustly completing 12 of 13 tasks in our early-game evaluation suite. We provide experimental evidence highlighting key factors for downstream performance, including pretraining, classifier-free guidance, and data scaling. All resources, including our model weights, training scripts, and evaluation tools are made available for further research.
Key facts. Cited by 95 papers in the map (data through 7 Oct 2026). Builds on 51 of its 70 references that are in the map. First posted on arXiv 1 Jun 2023.
Builds on
51 of 70 references.
References · 51
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- 2022Large Language Models Are Human-Level Prompt Engineerscited by 1,020
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- 2021Design Guidelines for Prompt Engineering Text-to-Image Generative Modelscited by 216
- 2022Multi-Game Decision Transformerscited by 212
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2021Goal Misgeneralization in Deep Reinforcement Learningcited by 122
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- 2022Robotic Skill Acquisition via Instruction Augmentation with Vision-Language Modelscited by 58
- 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
- 2020Planning from Pixels using Inverse Dynamics Modelscited by 36
- 2023Distilling Internet-Scale Vision-Language Models into Embodied Agentscited by 30
- 2022Upside-Down Reinforcement Learning Can Diverge in Stochastic Environments With Episodic Resetscited by 10
50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2023: 13; 2024: 43; 2025: 24; 2026: 15.
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