LoopNav: Benchmarking Spatial Consistency in World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
The ability to simulate the world in a spatially consistent manner is a crucial requirement for effective world models. Such a model enables high-quality visual generation, and also ensures the reliability of world models for downstream tasks such as simulation and planning. It must not only retain long-horizon observational information, but also enables the construction of explicit or implicit internal spatial representations. However, existing datasets do not explicitly enforce spatial consistency constraints, limiting both the ability to systematically evaluate this capability and to learn it through data-driven approaches. Furthermore, most existing benchmarks primarily emphasize visual coherence or generation quality, neglecting the requirement of long-range spatial consistency. To bridge this gap, we propose LoopNav, a dataset and corresponding benchmark centered on loop-based navigation for evaluating spatial consistency. The dataset comprises 250 hours (20 million frames) of loop-based navigation videos with actions, collected from diverse locations in the open-world environment of Minecraft. We further introduce a Scene Graph Consistency Score to quantify spatial consistency while remaining invariant to pixel-level variations. Dataset, benchmark, and code are open-sourced to support future research.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 35 of its 43 references that are in the map. First posted on arXiv 29 May 2025.
Builds on
35 of 43 references.
Closest ancestors · 5
Same direction, newest first
- 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2023Learning Interactive Real-World Simulators9 Oct
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale22 Oct
Other references · 30
- 2017Attention Is All You Needcited by 59,932
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
- 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,204
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
- 2014Neural Turing Machinescited by 630
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 618
- 2025Continuous 3D Perception Model with Persistent Statecited by 527
18 more
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
- 2024Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllabilitycited by 337
- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 285
- 2023DriveDreamer: Towards Real-world-driven World Models for Autonomous Drivingcited by 258
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
- 2018Semi-parametric Topological Memory for Navigationcited by 203
- 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 171
- 2023Transformer-based World Models Are Happy With 100k Interactionscited by 137
- 2023GridMM: Grid Memory Map for Vision-and-Language Navigationcited by 117
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
- 2017Neural Map: Structured Memory for Deep Reinforcement Learningcited by 88
- 2024Video as the New Language for Real-World Decision Makingcited by 86
- 2022Topological Semantic Graph Memory for Image-Goal Navigationcited by 43
- 2024SlowFast-VGen: Slow-Fast Learning for Action-Driven Long Video Generationcited by 28
- 2024ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Promptingcited by 20
- 2024GROOT-2: Weakly Supervised Multi-Modal Instruction Following Agentscited by 9
- 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignmentcited by 6
Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026Solaris: Building a Multiplayer Video World Model in Minecraftcited by 38
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Modelscited by 31
- 2026Geometry-Aware Rotary Position Embedding for Consistent Video World Modelcited by 12
- 2026PROWL: Prioritized Regret-Driven Optimization for World Model Learningcited by 0
- 2026Reconstructing Is Not Acting: Action-Centric Latent Dynamics Modelingcited by 0
- 2026Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Modelscited by 0
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Modelscited by 0
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Models29 Sep 2026
- 2026Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models28 Sep 2026
- 2026Reconstructing Is Not Acting: Action-Centric Latent Dynamics Modeling14 Sep 2026
- 2026PROWL: Prioritized Regret-Driven Optimization for World Model Learning11 May 2026
- 2026Solaris: Building a Multiplayer Video World Model in Minecraft25 Feb 2026
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb 2026
- 2026Geometry-Aware Rotary Position Embedding for Consistent Video World Model8 Feb 2026
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- 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generation
- 2026stable-worldmodel: A Platform for Reproducible World Modeling Research and Evaluation
- 2025WorldMem: Long-term Consistent World Simulation with Memory
- 2026Quantitative Video World Model Evaluation for Geometric-Consistency