Multi-Game Decision Transformers
On the map: Offline RL and imitation learning from data → Decision transformers and sequence modeling
Abstract (arXiv)
A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and training them on large, diverse datasets. Motivated by this progress, we investigate whether the same strategy can be used to produce generalist reinforcement learning agents. Specifically, we show that a single transformer-based model - with a single set of weights - trained purely offline can play a suite of up to 46 Atari games simultaneously at close-to-human performance. When trained and evaluated appropriately, we find that the same trends observed in language and vision hold, including scaling of performance with model size and rapid adaptation to new games via fine-tuning. We compare several approaches in this multi-game setting, such as online and offline RL methods and behavioral cloning, and find that our Multi-Game Decision Transformer models offer the best scalability and performance. We release the pre-trained models and code to encourage further research in this direction.
Key facts. Cited by 212 papers in the map (data through 7 Oct 2026). Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data. Builds on 69 of its 98 references that are in the map. First posted on arXiv 30 May 2022.
Builds on
69 of 98 references.
Closest ancestors · 4
Same direction, newest first
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- 2021Decision Transformer: Reinforcement Learning via Sequence Modeling2 Jun
Other references · 65
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