RL-GPT: Integrating Reinforcement Learning and Code-as-policy
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Abstract (arXiv)
Large Language Models (LLMs) have demonstrated proficiency in utilizing various tools by coding, yet they face limitations in handling intricate logic and precise control. In embodied tasks, high-level planning is amenable to direct coding, while low-level actions often necessitate task-specific refinement, such as Reinforcement Learning (RL). To seamlessly integrate both modalities, we introduce a two-level hierarchical framework, RL-GPT, comprising a slow agent and a fast agent. The slow agent analyzes actions suitable for coding, while the fast agent executes coding tasks. This decomposition effectively focuses each agent on specific tasks, proving highly efficient within our pipeline. Our approach outperforms traditional RL methods and existing GPT agents, demonstrating superior efficiency. In the Minecraft game, it rapidly obtains diamonds within a single day on an RTX3090. Additionally, it achieves SOTA performance across all designated MineDojo tasks.
Key facts. Cited by 32 papers in the map (data through 7 Oct 2026). Builds on 55 of its 72 references that are in the map. First posted on arXiv 29 Feb 2024.
Builds on
55 of 72 references.
References · 55
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- 2019Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learningcited by 380
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- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 288
- 2020Accelerating Reinforcement Learning with Learned Skill Priorscited by 220
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2023Grounding Large Language Models in Interactive Environments with Online Reinforcement Learningcited by 193
- 2018Programmatically Interpretable Reinforcement Learningcited by 192
- 2018Verifiable Reinforcement Learning via Policy Extractioncited by 176
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 170
- 2024RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedbackcited by 147
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
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- 2023Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model Guidancecited by 85
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- 2021Learning to Synthesize Programs as Interpretable and Generalizable Policiescited by 59
- 2022Robotic Skill Acquisition via Instruction Augmentation with Vision-Language Modelscited by 58
- 2023DERA: Enhancing Large Language Model Completions with Dialog-Enabled Resolving Agentscited by 52
- 2023Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worldscited by 45
- 2023Query-Dependent Prompt Evaluation and Optimization with Offline Inverse RLcited by 37
- 2023LLM as OS, Agents as Apps: Envisioning AIOS, Agents and the AIOS-Agent Ecosystemcited by 35
- 2022MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learnedcited by 26
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