mlsanityData to 14 Oct 2026

VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft

arXiv 2508.18722 ↗First posted 26 Aug 2025cs.AIcited by 13

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Large language models (LLMs) have shown significant promise in embodied decision-making tasks within virtual open-world environments. Nonetheless, their performance is hindered by the absence of domain-specific knowledge. Methods that finetune on large-scale domain-specific data entail prohibitive development costs. This paper introduces VistaWise, a cost-effective agent framework that integrates cross-modal domain knowledge and finetunes a dedicated object detection model for visual analysis. It reduces the requirement for domain-specific training data from millions of samples to a few hundred. VistaWise integrates visual information and textual dependencies into a cross-modal knowledge graph (KG), enabling a comprehensive and accurate understanding of multimodal environments. We also equip the agent with a retrieval-based pooling strategy to extract task-related information from the KG, and a desktop-level skill library to support direct operation of the Minecraft desktop client via mouse and keyboard inputs. Experimental results demonstrate that VistaWise achieves state-of-the-art performance across various open-world tasks, highlighting its effectiveness in reducing development costs while enhancing agent performance.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 62 of its 88 references that are in the map. First posted on arXiv 26 Aug 2025.

Builds on

62 of 88 references.

Closest ancestors · 9

Same direction, newest first

  1. 2025MultiMind: Enhancing Werewolf Agents with Multimodal Reasoning and Theory of Mind25 Apr
  2. 2025DVM: Towards Controllable LLM Agents in Social Deduction Games12 Jan
  3. 2024Odyssey: Empowering Minecraft Agents with Open-World Skills22 Jul
  4. 2024OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents27 Jun
  5. 2023See and Think: Embodied Agent in Virtual Environment26 Nov
  6. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
  7. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May
  8. 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
  9. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun

Other references · 53

  1. 2023GPT-4 Technical Reportcited by 18,396
  2. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
  3. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,297
  4. 2023Segment Anythingcited by 8,234
  5. 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,708
  6. 2023Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyondcited by 2,224
  7. 2024From Local to Global: A Graph RAG Approach to Query-Focused Summarizationcited by 1,453
  8. 2022A Generalist Agentcited by 808
  9. 2023Unifying Large Language Models and Knowledge Graphs: A Roadmapcited by 668
  10. 2023Active Retrieval Augmented Generationcited by 516
  11. 2024YOLOv10: Real-Time End-to-End Object Detectioncited by 515
  12. 2025Step1X-Edit: A Practical Framework for General Image Editingcited by 429
38 more
  1. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 398
  2. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
  3. 2023StructGPT: A General Framework for Large Language Model to Reason over Structured Datacited by 343
  4. 2023Think-on-Graph: Deep and Responsible Reasoning of Large Language Model on Knowledge Graphcited by 238
  5. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
  6. 2024Retrieval-Augmented Generation with Graphs (GraphRAG)cited by 172
  7. 2023Knowledge-Augmented Language Model Prompting for Zero-Shot Knowledge Graph Question Answeringcited by 119
  8. 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 117
  9. 2020Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutionscited by 106
  10. 2022UniKGQA: Unified Retrieval and Reasoning for Solving Multi-hop Question Answering Over Knowledge Graphcited by 103
  11. 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 97
  12. 2022Subgraph Retrieval Enhanced Model for Multi-hop Knowledge Base Question Answeringcited by 93
  13. 2024KG-Agent: An Efficient Autonomous Agent Framework for Complex Reasoning over Knowledge Graphcited by 93
  14. 2024GRAG: Graph Retrieval-Augmented Generationcited by 78
  15. 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
  16. 2025Knowledge Graph Retrieval-Augmented Generation for LLM-based Recommendationcited by 57
  17. 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
  18. 2023BrainVis: Exploring the Bridge between Brain and Visual Signals via Image Reconstructioncited by 30
  19. 2024"Not Aligned" is Not "Malicious": Being Careful about Hallucinations of Large Language Models' Jailbreakcited by 25
  20. 2023ReasoningLM: Enabling Structural Subgraph Reasoning in Pre-trained Language Models for Question Answering over Knowledge Graphcited by 23
  21. 2021ProTo: Program-Guided Transformer for Program-Guided Taskscited by 21
  22. 2023LLaMA Rider: Spurring Large Language Models to Explore the Open Worldcited by 21
  23. 2025Reasoning of Large Language Models over Knowledge Graphs with Super-Relationscited by 21
  24. 2025Mapping the Minds of LLMs: A Graph-Based Analysis of Reasoning LLMcited by 21
  25. 2024SLANG: New Concept Comprehension of Large Language Modelscited by 20
  26. 2024HiddenGuard: Fine-Grained Safe Generation with Specialized Representation Routercited by 16
  27. 2024DP-IQA: Utilizing Diffusion Prior for Blind Image Quality Assessment in the Wildcited by 14
  28. 2024Defending Multimodal Backdoored Models by Repulsive Visual Prompt Tuningcited by 12
  29. 2025Texture or Semantics? Vision-Language Models Get Lost in Font Recognitioncited by 11
  30. 2024LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligencecited by 10
  31. 2025SCA3D: Enhancing Cross-modal 3D Retrieval via 3D Shape and Caption Paired Data Augmentationcited by 9
  32. 2024From Correlation to Causation: Max-Pooling-Based Multi-Instance Learning Leads to More Robust Whole Slide Image Classificationcited by 7
  33. 2024HACSurv: A Hierarchical Copula-Based Approach for Survival Analysis with Dependent Competing Riskscited by 7
  34. 2025WaMo: Wavelet-Enhanced Multi-Frequency Trajectory Analysis for Fine-Grained Text-Motion Retrievalcited by 7
  35. 2024Tuning Vision-Language Models with Candidate Labels by Prompt Alignmentcited by 6
  36. 2024Vulnerability of LLMs to Vertically Aligned Text Manipulationscited by 6
  37. 2024DRS: Deep Question Reformulation With Structured Outputcited by 6
  38. 2025Enhanced Cross-modal 3D Retrieval via Tri-modal Reconstructioncited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 9.

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  1. 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft
  2. 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks
  3. 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft
  4. 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft
  5. 2025CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter
  6. 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents
  7. 2026WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning
  8. 2024ADAM: An Embodied Causal Agent in Open-World Environments