VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Large language models (LLMs) have shown significant promise in embodied decision-making tasks within virtual open-world environments. Nonetheless, their performance is hindered by the absence of domain-specific knowledge. Methods that finetune on large-scale domain-specific data entail prohibitive development costs. This paper introduces VistaWise, a cost-effective agent framework that integrates cross-modal domain knowledge and finetunes a dedicated object detection model for visual analysis. It reduces the requirement for domain-specific training data from millions of samples to a few hundred. VistaWise integrates visual information and textual dependencies into a cross-modal knowledge graph (KG), enabling a comprehensive and accurate understanding of multimodal environments. We also equip the agent with a retrieval-based pooling strategy to extract task-related information from the KG, and a desktop-level skill library to support direct operation of the Minecraft desktop client via mouse and keyboard inputs. Experimental results demonstrate that VistaWise achieves state-of-the-art performance across various open-world tasks, highlighting its effectiveness in reducing development costs while enhancing agent performance.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 62 of its 88 references that are in the map. First posted on arXiv 26 Aug 2025.
Builds on
62 of 88 references.
Closest ancestors · 9
Same direction, newest first
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- 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun
Other references · 53
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- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
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- 2020Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutionscited by 106
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- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 97
- 2022Subgraph Retrieval Enhanced Model for Multi-hop Knowledge Base Question Answeringcited by 93
- 2024KG-Agent: An Efficient Autonomous Agent Framework for Complex Reasoning over Knowledge Graphcited by 93
- 2024GRAG: Graph Retrieval-Augmented Generationcited by 78
- 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
- 2025Knowledge Graph Retrieval-Augmented Generation for LLM-based Recommendationcited by 57
- 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
- 2023BrainVis: Exploring the Bridge between Brain and Visual Signals via Image Reconstructioncited by 30
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- 2021ProTo: Program-Guided Transformer for Program-Guided Taskscited by 21
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Citing papers per year: 2025: 4; 2026: 9.
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- 2025TokenSwap: Backdoor Attack on the Compositional Understanding of Large Vision-Language Models29 Sep 2025
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