APT: Architectural Planning and Text-to-Blueprint Construction Using Large Language Models for Open-World Agents
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
We present APT, an advanced Large Language Model (LLM)-driven framework that enables autonomous agents to construct complex and creative structures within the Minecraft environment. Unlike previous approaches that primarily concentrate on skill-based open-world tasks or rely on image-based diffusion models for generating voxel-based structures, our method leverages the intrinsic spatial reasoning capabilities of LLMs. By employing chain-of-thought decomposition along with multimodal inputs, the framework generates detailed architectural layouts and blueprints that the agent can execute under zero-shot or few-shot learning scenarios. Our agent incorporates both memory and reflection modules to facilitate lifelong learning, adaptive refinement, and error correction throughout the building process. To rigorously evaluate the agent's performance in this emerging research area, we introduce a comprehensive benchmark consisting of diverse construction tasks designed to test creativity, spatial reasoning, adherence to in-game rules, and the effective integration of multimodal instructions. Experimental results using various GPT-based LLM backends and agent configurations demonstrate the agent's capacity to accurately interpret extensive instructions involving numerous items, their positions, and orientations. The agent successfully produces complex structures complete with internal functionalities such as Redstone-powered systems. A/B testing indicates that the inclusion of a memory module leads to a significant increase in performance, emphasizing its role in enabling continuous learning and the reuse of accumulated experience. Additionally, the agent's unexpected emergence of scaffolding behavior highlights the potential of future LLM-driven agents to utilize subroutine planning and leverage the emergence ability of LLMs to autonomously develop human-like problem-solving techniques.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 10 of its 16 references that are in the map. First posted on arXiv 26 Nov 2024.
Builds on
10 of 16 references.
Closest ancestors · 4
Same direction, newest first
- 2024MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs28 Mar
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
- 2023Reflexion: Language Agents with Verbal Reinforcement Learning20 Mar
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun
Other references · 6
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
- 2021Finetuned Language Models Are Zero-Shot Learnerscited by 3,747
- 2019Pix2Vox: Context-aware 3D Reconstruction from Single and Multi-view Imagescited by 164
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
- 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Taskscited by 35
Built on by
Citing papers per year: 2025: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2024A LLM Benchmark based on the Minecraft Builder Dialog Agent Task
- 2025CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter
- 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft
- 2023Creative Agents: Empowering Agents with Imagination for Creative Tasks
- 2024Luban: Building Open-Ended Creative Agents via Autonomous Embodied Verification
- 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents
- 2025BAP v2: An Enhanced Task Framework for Instruction Following in Minecraft Dialogues