mlsanityData to 7 Oct 2026

Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex Tasks

arXiv 2502.13006 ↗First posted 18 Feb 2025cs.AIcited by 1

On the map: Offline RL and imitation learning from data → Offline RL algorithms

Abstract (arXiv)

Automated Planning algorithms require a model of the domain that specifies the preconditions and effects of each action. Obtaining such a domain model is notoriously hard. Algorithms for learning domain models exist, yet it remains unclear whether learning a domain model and planning is an effective approach for numeric planning environments, i.e., where states include discrete and numeric state variables. In this work, we explore the benefits of learning a numeric domain model and compare it with alternative model-free solutions. As a case study, we use two tasks in Minecraft, a popular sandbox game that has been used as an AI challenge. First, we consider an offline learning setting, where a set of expert trajectories are available to learn from. This is the standard setting for learning domain models. We used the Numeric Safe Action Model Learning (NSAM) algorithm to learn a numeric domain model and solve new problems with the learned domain model and a numeric planner. We call this model-based solution NSAM_(+p), and compare it to several model-free Imitation Learning (IL) and Offline Reinforcement Learning (RL) algorithms. Empirical results show that some IL algorithms can learn faster to solve simple tasks, while NSAM_(+p) allows solving tasks that require long-term planning and enables generalizing to solve problems in larger environments. Then, we consider an online learning setting, where learning is done by moving an agent in the environment. For this setting, we introduce RAMP. In RAMP, observations collected during the agent's execution are used to simultaneously train an RL policy and learn a planning domain action model. This forms a positive feedback loop between the RL policy and the learned domain model. We demonstrate experimentally the benefits of using RAMP, showing that it finds more efficient plans and solves more problems than several RL baselines.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 21 of its 66 references that are in the map. First posted on arXiv 18 Feb 2025.

Builds on

21 of 66 references.

References · 21

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  3. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  4. 2016OpenAI Gymcited by 1,684
  5. 2016Generative Adversarial Imitation Learningcited by 1,576
  6. 2023Mastering Diverse Domains through World Modelscited by 1,193
  7. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  8. 2017Distributional Reinforcement Learning with Quantile Regressioncited by 464
  9. 2020First return, then explorecited by 256
  10. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  11. 2020A Closer Look at Invalid Action Masking in Policy Gradient Algorithmscited by 160
  12. 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
9 more
  1. 2016A Deep Hierarchical Approach to Lifelong Learning in Minecraftcited by 90
  2. 2017Classical Planning in Deep Latent Space: Bridging the Subsymbolic-Symbolic Boundarycited by 58
  3. 2022Challenges and Opportunities in Deep Reinforcement Learning with Graph Neural Networks: A Comprehensive review of Algorithms and Applicationscited by 27
  4. 2019Qualitative Numeric Planning: Reductions and Complexitycited by 18
  5. 2017Efficient, Safe, and Probably Approximately Complete Learning of Action Modelscited by 16
  6. 2021Safe Learning of Lifted Action Modelscited by 16
  7. 2014Learning Partially Observable Deterministic Action Modelscited by 15
  8. 2023Autonomous Capability Assessment of Sequential Decision-Making Systems in Stochastic Settings (Extended Version)cited by 6
  9. 2024Real-World Planning with PDDL+ and Beyondcited by 2

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2022Domain Generalization for Robust Model-Based Offline Reinforcement Learning
  2. 2024Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction
  3. 2026Modularized Reinforcement Learning on LLMs: From MDP Creation to Exploration and Learning
  4. 2026ActSWM: Action-Sensitive World Models for Long-Horizon Planning in Open-World Games
  5. 2026Reinforcement Learning: From Algorithms To Foundation Models
  6. 2024PWM: Policy Learning with Multi-Task World Models
  7. 2023A Survey on Offline Model-Based Reinforcement Learning
  8. 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft