ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Vision-language models (VLMs) have excelled in multimodal tasks, but adapting them to embodied decision-making in open-world environments presents challenges. One critical issue is bridging the gap between discrete entities in low-level observations and the abstract concepts required for effective planning. A common solution is building hierarchical agents, where VLMs serve as high-level reasoners that break down tasks into executable sub-tasks, typically specified using language. However, language suffers from the inability to communicate detailed spatial information. We propose visual-temporal context prompting, a novel communication protocol between VLMs and policy models. This protocol leverages object segmentation from past observations to guide policy-environment interactions. Using this approach, we train ROCKET-1, a low-level policy that predicts actions based on concatenated visual observations and segmentation masks, supported by real-time object tracking from SAM-2. Our method unlocks the potential of VLMs, enabling them to tackle complex tasks that demand spatial reasoning. Experiments in Minecraft show that our approach enables agents to achieve previously unattainable tasks, with a 76% absolute improvement in open-world interaction performance. Codes and demos are now available on the project page: https://craftjarvis.github.io/ROCKET-1.
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 33 of its 44 references that are in the map. First posted on arXiv 23 Oct 2024.
Builds on
33 of 44 references.
Closest ancestors · 3
Same direction, newest first
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control28 Jul
- 2023PaLM-E: An Embodied Multimodal Language Model6 Mar
- 2023Open-World Object Manipulation using Pre-trained Vision-Language Models2 Mar
Other references · 30
- 2023Segment Anythingcited by 8,158
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
- 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
- 2019Transformer-XL: Attentive Language Models Beyond a Fixed-Length Contextcited by 1,830
- 2024Octo: An Open-Source Generalist Robot Policycited by 1,427
- 2017Hindsight Experience Replaycited by 1,096
- 2021CLIPort: What and Where Pathways for Robotic Manipulationcited by 617
- 2022BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learningcited by 517
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
18 more
- 2023An Embodied Generalist Agent in 3D Worldcited by 355
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2022Interactive Language: Talking to Robots in Real Timecited by 217
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2022ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddingscited by 177
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 170
- 2023RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory Sketchescited by 131
- 2024Exploring Large Language Model based Intelligent Agents: Definitions, Methods, and Prospectscited by 130
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
- 2024RAT: Retrieval Augmented Thoughts Elicit Context-Aware Reasoning in Long-Horizon Generationcited by 75
- 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
- 2024MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Controlcited by 52
- 2023Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worldscited by 45
- 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
- 2024RT-Sketch: Goal-Conditioned Imitation Learning from Hand-Drawn Sketchescited by 41
- 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
- 2024RL-GPT: Integrating Reinforcement Learning and Code-as-policycited by 32
- 2024OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agentscited by 30
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Citing papers per year: 2024: 4; 2025: 9; 2026: 7.
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- 2025A Survey on Vision-Language-Action Models: An Action Tokenization Perspectivecited by 96
- 2025DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Graspingcited by 87
- 2025Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Taskscited by 43
- 2024Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understandingcited by 24
- 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraftcited by 20
- 2024MineStudio: A Streamlined Package for Minecraft AI Agent Developmentcited by 12
- 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraftcited by 9
- 2025LoopNav: Benchmarking Spatial Consistency in World Modelscited by 7
- 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignmentcited by 6
- 2024Preference Goal Tuning: Post-Training as Latent Control for Frozen Policiescited by 3
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agentscited by 3
- 2025SmartSnap: Proactive Evidence Seeking for Self-Verifying Agentscited by 3
8 more
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraftcited by 3
- 2026MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Modelscited by 2
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026UrbanGround: From Local Perception to Spatial Agency in a Real-Scale Citycited by 1
- 2025Training One Model to Master Cross-Level Agentic Actions via Reinforcement Learningcited by 0
- 2026World2Minecraft: Occupancy-Driven Simulated Scenes Constructioncited by 0
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplaycited by 0
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay21 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City27 Aug 2026
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft29 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026World2Minecraft: Occupancy-Driven Simulated Scenes Construction30 Apr 2026
- 2026MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Models2 Feb 2026
- 2025SmartSnap: Proactive Evidence Seeking for Self-Verifying Agents26 Dec 2025
- 2025Training One Model to Master Cross-Level Agentic Actions via Reinforcement Learning10 Dec 2025
- 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft13 Sep 2025
- 2025A Survey on Vision-Language-Action Models: An Action Tokenization Perspective2 Jul 2025
- 2025LoopNav: Benchmarking Spatial Consistency in World Models29 May 2025
8 more
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents26 May 2025
- 2025Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks27 Mar 2025
- 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment4 Mar 2025
- 2025DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping28 Feb 2025
- 2024Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding31 Dec 2024
- 2024MineStudio: A Streamlined Package for Minecraft AI Agent Development24 Dec 2024
- 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft6 Dec 2024
- 2024Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies3 Dec 2024
- 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraftcited by 9
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agentscited by 3
- 2025SmartSnap: Proactive Evidence Seeking for Self-Verifying Agentscited by 3
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraftcited by 3
- 2025Training One Model to Master Cross-Level Agentic Actions via Reinforcement Learningcited by 0
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft29 May 2026
- 2025SmartSnap: Proactive Evidence Seeking for Self-Verifying Agents26 Dec 2025
- 2025Training One Model to Master Cross-Level Agentic Actions via Reinforcement Learning10 Dec 2025
- 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft13 Sep 2025
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents26 May 2025
- 2025LoopNav: Benchmarking Spatial Consistency in World Modelscited by 7
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2025LoopNav: Benchmarking Spatial Consistency in World Models29 May 2025
- 2024Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understandingcited by 24
- 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraftcited by 20
- 2024MineStudio: A Streamlined Package for Minecraft AI Agent Developmentcited by 12
- 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignmentcited by 6
- 2024Preference Goal Tuning: Post-Training as Latent Control for Frozen Policiescited by 3
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2026World2Minecraft: Occupancy-Driven Simulated Scenes Constructioncited by 0
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplaycited by 0
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay21 Sep 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026World2Minecraft: Occupancy-Driven Simulated Scenes Construction30 Apr 2026
- 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment4 Mar 2025
- 2024Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding31 Dec 2024
- 2024MineStudio: A Streamlined Package for Minecraft AI Agent Development24 Dec 2024
- 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft6 Dec 2024
- 2024Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies3 Dec 2024
Similar, not cited
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- 2024Vision-Language Models Provide Promptable Representations for Reinforcement Learning
- 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments
- 2025SpaceTools: Tool-Augmented Spatial Reasoning via Double Interactive RL
- 2026Spatial-Interactor: Learning Spatial Reasoning through Interaction with the Observable Physical World
- 2024DKPROMPT: Domain Knowledge Prompting Vision-Language Models for Open-World Planning
- 2025UNeMo: Collaborative Visual-Language Reasoning and Navigation via a Multimodal World Model
- 2026VisGym: Diverse, Customizable, Scalable Environments for Multimodal Agents
- 2025VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents