mlsanityData to 7 Oct 2026

COA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations

arXiv 2402.01786 ↗First posted 1 Feb 2024cs.AI cs.CL cs.HCcited by 11

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Abstract (arXiv)

The development of Courses of Action (COAs) in military operations is traditionally a time-consuming and intricate process. Addressing this challenge, this study introduces COA-GPT, a novel algorithm employing Large Language Models (LLMs) for rapid and efficient generation of valid COAs. COA-GPT incorporates military doctrine and domain expertise to LLMs through in-context learning, allowing commanders to input mission information - in both text and image formats - and receive strategically aligned COAs for review and approval. Uniquely, COA-GPT not only accelerates COA development, producing initial COAs within seconds, but also facilitates real-time refinement based on commander feedback. This work evaluates COA-GPT in a military-relevant scenario within a militarized version of the StarCraft II game, comparing its performance against state-of-the-art reinforcement learning algorithms. Our results demonstrate COA-GPT's superiority in generating strategically sound COAs more swiftly, with added benefits of enhanced adaptability and alignment with commander intentions. COA-GPT's capability to rapidly adapt and update COAs during missions presents a transformative potential for military planning, particularly in addressing planning discrepancies and capitalizing on emergent windows of opportunities.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 14 of its 37 references that are in the map. First posted on arXiv 1 Feb 2024.

Builds on

14 of 37 references.

References · 14

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,491
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  5. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
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  8. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
  9. 2022Grounding Language with Visual Affordances over Unstructured Datacited by 101
  10. 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
  11. 2023DisasterResponseGPT: Large Language Models for Accelerated Plan of Action Development in Disaster Response Scenarioscited by 33
  12. 2022Graph Neural Network Enhanced Language Models for Efficient Multilingual Text Classificationcited by 5
2 more
  1. 2021On games and simulators as a platform for development of artificial intelligence for command and controlcited by 3
  2. 2022Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft IIcited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 7; 2026: 2.

11 papers.