mlsanityData to 7 Oct 2026

CEDAR: Automata as Verifiable Interfaces for Language-Guided Embodied Action

arXiv 2608.27797 ↗First posted 28 Aug 2026cs.AI cs.CL cs.FLcited by 0

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Abstract (arXiv)

Natural-language tasking of embodied agents is rarely just goal specification: users also impose constraints that must persist while the world changes. Code-generating LLM agents can produce plausible behaviors for such instructions, but their free-form programs provide no stable object to verify, compose with new constraints, or repair from a failing trace. We present CEDAR, a counterexample-guided framework that grounds instructions as regular languages over environment event traces. CEDAR uses a language model for semantic judgments and execution traces for correction, then represents both skills and specifications as deterministic finite automata. This turns constraints into executable finite-state objects: a learned skill can be intersected with a learned sleep at night or stay in this biome specification, yielding a controller that enforces the learned constraint by construction rather than by repeated prompting. In Minecraft, with the same simulator/API observations available to a program-generating baseline, CEDAR maintains temporal and spatial constraints that the baseline fails to preserve and amortizes reuse of learned skills, reducing cumulative LLM queries. These results suggest that regular languages offer a practical verification layer between natural-language instructions and embodied-agent policies.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 18 references that are in the map. First posted on arXiv 28 Aug 2026.

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8 of 18 references.

References · 8

  1. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
  2. 2024Executable Code Actions Elicit Better LLM Agentscited by 537
  3. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 288
  4. 2019Joint Inference of Reward Machines and Policies for Reinforcement Learningcited by 56
  5. 2023Data-Efficient Learning of Natural Language to Linear Temporal Logic Translators for Robot Task Specificationcited by 38
  6. 2025When TableQA Meets Noise: A Dual Denoising Framework for Complex Questions and Large-scale Tablescited by 10
  7. 2026Rethinking Table Pruning in TableQA: From Sequential Revisions to Gold Trajectory-Supervised Parallel Searchcited by 8
  8. 2024Joint Verification and Refinement of Language Models for Safety-Constrained Planningcited by 5

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  1. 2026TypeGo: An OS Runtime for Embodied Agents
  2. 2024MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control
  3. 2025CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter
  4. 2026RPMS: Enhancing LLM-Based Embodied Planning through Rule-Augmented Memory Synergy
  5. 2023Plan, Eliminate, and Track -- Language Models are Good Teachers for Embodied Agents
  6. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents
  7. 2023See and Think: Embodied Agent in Virtual Environment
  8. 2025Collaborating Action by Action: A Multi-agent LLM Framework for Embodied Reasoning