GROOT-2: Weakly Supervised Multi-Modal Instruction Following Agents
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Abstract (arXiv)
Developing agents that can follow multimodal instructions remains a fundamental challenge in robotics and AI. Although large-scale pre-training on unlabeled datasets (no language instruction) has enabled agents to learn diverse behaviors, these agents often struggle with following instructions. While augmenting the dataset with instruction labels can mitigate this issue, acquiring such high-quality annotations at scale is impractical. To address this issue, we frame the problem as a semi-supervised learning task and introduce GROOT-2, a multimodal instructable agent trained using a novel approach that combines weak supervision with latent variable models. Our method consists of two key components: constrained self-imitating, which utilizes large amounts of unlabeled demonstrations to enable the policy to learn diverse behaviors, and human intention alignment, which uses a smaller set of labeled demonstrations to ensure the latent space reflects human intentions. GROOT-2's effectiveness is validated across four diverse environments, ranging from video games to robotic manipulation, demonstrating its robust multimodal instruction-following capabilities.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 31 of its 63 references that are in the map. First posted on arXiv 7 Dec 2024.
Builds on
31 of 63 references.
References · 31
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19 more
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Built on by
Citing papers per year: 2025: 6; 2026: 3.
9 papers.
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- 2025Open-World Skill Discovery from Unsegmented Demonstrationscited by 7
- 2026Experience Transfer for Multimodal LLM Agents in Minecraft Gamecited by 5
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- 2026Iron: Intent-Aligned and Retrospective Dual Learning Framework for Enhancing Generalist Virtual Agentscited by 0
- 2026Iron: Intent-Aligned and Retrospective Dual Learning Framework for Enhancing Generalist Virtual Agents28 Aug 2026
- 2026World2Minecraft: Occupancy-Driven Simulated Scenes Construction30 Apr 2026
- 2026Experience Transfer for Multimodal LLM Agents in Minecraft Game7 Apr 2026
- 2025SmartSnap: Proactive Evidence Seeking for Self-Verifying Agents26 Dec 2025
- 2025LoopNav: Benchmarking Spatial Consistency in World Models29 May 2025
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents26 May 2025
- 2025JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse20 Mar 2025
- 2025Open-World Skill Discovery from Unsegmented Demonstrations11 Mar 2025
- 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment4 Mar 2025