Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixed-length behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions auto-regressively. Moreover, we introduce a high-quality Minecraft Goal-Observation-Action (MGOA)} dataset, which contains 25,000 videos across 8 atomic tasks, providing about 30M goal-observation-action pairs. The automated construction method, along with the MGOA dataset, can contribute to the community's efforts to train Minecraft agents. Extensive experimental results demonstrate that Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft. Please see the project page at https://cybertronagent.github.io/Optimus-2.github.io/.
Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 13 of its 14 references that are in the map. First posted on arXiv 27 Feb 2025.
Builds on
13 of 14 references.
Closest ancestors · 4
Same direction, newest first
- 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks7 Aug
- 2024OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents27 Jun
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun
Other references · 9
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
- 2024DeepSeek-VL: Towards Real-World Vision-Language Understandingcited by 718
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
- 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
- 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraftcited by 60
- 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
- 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
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Citing papers per year: 2025: 15; 2026: 9.
24 papers.
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- 2025Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systemscited by 125
- 2025Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Surveycited by 66
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- 2025Spatial Understanding from Videos: Structured Prompts Meet Simulation Datacited by 28
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12 more
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- 2026Experience Transfer for Multimodal LLM Agents in Minecraft Gamecited by 4
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agentscited by 3
- 2025GuessBench: Sensemaking Multimodal Creativity in the Wildcited by 1
- 2026MineEvolve: Self-Evolution with Accumulated Knowledge for Long-Horizon Embodied Minecraft Agentscited by 0
- 2026ASH: Agents that Self-Hone in Long-Horizon Worldscited by 0
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- 2026Functional Cache Grafting: Robust and Rapid Code-Policy Synthesis for Embodied Agents11 Jun 2026
- 2026Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibration29 May 2026
- 2026From Abstraction to Instantiation: Learning Behavioral Representation for Vision-Language-Action Model21 May 2026
- 2026ASH: Agents that Self-Hone in Long-Horizon Worlds14 May 2026
- 2026ConsisVLA-4D: Advancing Spatiotemporal Consistency in Efficient 3D-Perception and 4D-Reasoning for Robotic Manipulation6 May 2026
- 2026Experience Transfer for Multimodal LLM Agents in Minecraft Game7 Apr 2026
- 2026MineEvolve: Self-Evolution with Accumulated Knowledge for Long-Horizon Embodied Minecraft Agents13 Mar 2026
- 2025HiconAgent: History Context-aware Policy Optimization for GUI Agents1 Dec 2025
- 2025SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds30 Nov 2025
- 2025SemanticVLA: Semantic-Aligned Sparsification and Enhancement for Efficient Robotic Manipulation13 Nov 2025
12 more
- 2025NeSyPr: Neurosymbolic Proceduralization For Efficient Embodied Reasoning22 Oct 2025
- 2025Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Survey18 Aug 2025
- 2025DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Experts11 Aug 2025
- 2025PUMA: Layer-Pruned Language Model for Efficient Unified Multimodal Retrieval with Modality-Adaptive Learning10 Jul 2025
- 2025Mirage-1: Augmenting and Updating GUI Agent with Hierarchical Multimodal Skills12 Jun 2025
- 2025STAR: Learning Diverse Robot Skill Abstractions through Rotation-Augmented Vector Quantization4 Jun 2025
- 2025Spatial Understanding from Videos: Structured Prompts Meet Simulation Data4 Jun 2025
- 2025GuessBench: Sensemaking Multimodal Creativity in the Wild1 Jun 2025
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents26 May 2025
- 2025GUI-explorer: Autonomous Exploration and Mining of Transition-aware Knowledge for GUI Agent22 May 2025
- 2025Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systems31 Mar 2025
- 2025LION-FS: Fast & Slow Video-Language Thinker as Online Video Assistant5 Mar 2025
- 2025Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systemscited by 125
- 2025GUI-explorer: Autonomous Exploration and Mining of Transition-aware Knowledge for GUI Agentcited by 35
- 2025HiconAgent: History Context-aware Policy Optimization for GUI Agentscited by 13
- 2025SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worldscited by 10
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agentscited by 3
- 2026Functional Cache Grafting: Robust and Rapid Code-Policy Synthesis for Embodied Agentscited by 0
- 2026SAGA: Scene-Aware, Goal-Evolving Agents for Long-Horizon Strategy Game Planningcited by 0
- 2026SAGA: Scene-Aware, Goal-Evolving Agents for Long-Horizon Strategy Game Planning29 Jun 2026
- 2026Functional Cache Grafting: Robust and Rapid Code-Policy Synthesis for Embodied Agents11 Jun 2026
- 2025HiconAgent: History Context-aware Policy Optimization for GUI Agents1 Dec 2025
- 2025SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds30 Nov 2025
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents26 May 2025
- 2025GUI-explorer: Autonomous Exploration and Mining of Transition-aware Knowledge for GUI Agent22 May 2025
- 2025Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systems31 Mar 2025
- 2026ConsisVLA-4D: Advancing Spatiotemporal Consistency in Efficient 3D-Perception and 4D-Reasoning for Robotic Manipulationcited by 6
- 2025NeSyPr: Neurosymbolic Proceduralization For Efficient Embodied Reasoningcited by 5
- 2026OverForge: Reasoning Through Strategies and Tactics Helps Cooperative Lifelong Adaptationcited by 0
- 2026OverForge: Reasoning Through Strategies and Tactics Helps Cooperative Lifelong Adaptation30 Sep 2026
- 2026ConsisVLA-4D: Advancing Spatiotemporal Consistency in Efficient 3D-Perception and 4D-Reasoning for Robotic Manipulation6 May 2026
- 2025NeSyPr: Neurosymbolic Proceduralization For Efficient Embodied Reasoning22 Oct 2025
- 2025Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Surveycited by 66
- 2025SemanticVLA: Semantic-Aligned Sparsification and Enhancement for Efficient Robotic Manipulationcited by 20
- 2026From Abstraction to Instantiation: Learning Behavioral Representation for Vision-Language-Action Modelcited by 5
- 2026From Abstraction to Instantiation: Learning Behavioral Representation for Vision-Language-Action Model21 May 2026
- 2025SemanticVLA: Semantic-Aligned Sparsification and Enhancement for Efficient Robotic Manipulation13 Nov 2025
- 2025Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Survey18 Aug 2025
- 2025LION-FS: Fast & Slow Video-Language Thinker as Online Video Assistantcited by 56
- 2025Spatial Understanding from Videos: Structured Prompts Meet Simulation Datacited by 28
- 2025STAR: Learning Diverse Robot Skill Abstractions through Rotation-Augmented Vector Quantizationcited by 13
- 2025PUMA: Layer-Pruned Language Model for Efficient Unified Multimodal Retrieval with Modality-Adaptive Learningcited by 11
- 2025DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Expertscited by 5
- 2026MineEvolve: Self-Evolution with Accumulated Knowledge for Long-Horizon Embodied Minecraft Agentscited by 0
- 2026ASH: Agents that Self-Hone in Long-Horizon Worldscited by 0
- 2026Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibrationcited by 0
- 2026Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibration29 May 2026
- 2026ASH: Agents that Self-Hone in Long-Horizon Worlds14 May 2026
- 2026MineEvolve: Self-Evolution with Accumulated Knowledge for Long-Horizon Embodied Minecraft Agents13 Mar 2026
- 2025DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Experts11 Aug 2025
- 2025PUMA: Layer-Pruned Language Model for Efficient Unified Multimodal Retrieval with Modality-Adaptive Learning10 Jul 2025
- 2025STAR: Learning Diverse Robot Skill Abstractions through Rotation-Augmented Vector Quantization4 Jun 2025
- 2025Spatial Understanding from Videos: Structured Prompts Meet Simulation Data4 Jun 2025
- 2025LION-FS: Fast & Slow Video-Language Thinker as Online Video Assistant5 Mar 2025
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