mlsanityData to 7 Oct 2026

JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse

arXiv 2503.16365 ↗First posted 20 Mar 2025cs.CV cs.AIcited by 27

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Recently, action-based decision-making in open-world environments has gained significant attention. Visual Language Action (VLA) models, pretrained on large-scale web datasets, have shown promise in decision-making tasks. However, previous work has primarily focused on action post-training, often neglecting enhancements to the foundational model itself. In response, we introduce a novel approach, Act from Visual Language Post-Training, which refines Visual Language Models (VLMs) through visual and linguistic guidance in a self-supervised manner. This enhancement improves the models' capabilities in world knowledge, visual recognition, and spatial grounding in open-world environments. Following the above post-training paradigms, we obtain the first VLA models in Minecraft that can follow human instructions on over 1k different atomic tasks, including crafting, smelting, cooking, mining, and killing. Our experiments demonstrate that post-training on non-trajectory tasks leads to a significant 40% improvement over the best agent baseline on a diverse set of atomic tasks. Furthermore, we demonstrate that our approach surpasses traditional imitation learning-based policies in Minecraft, achieving state-of-the-art performance. We have open-sourced the code, models, and datasets to foster further research. The project page can be found in https://craftjarvis.github.io/JarvisVLA.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 48 of its 61 references that are in the map. First posted on arXiv 20 Mar 2025.

Builds on

48 of 61 references.

Closest ancestors · 5

Same direction, newest first

  1. 2025Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success27 Feb
  2. 2025UP-VLA: A Unified Understanding and Prediction Model for Embodied Agent31 Jan
  3. 2024What Matters in Building Vision-Language-Action Models for Generalist Robots18 Dec
  4. 2024HiRT: Enhancing Robotic Control with Hierarchical Robot Transformers12 Sep
  5. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control28 Jul

Other references · 43

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  2. 2023GPT-4 Technical Reportcited by 18,132
  3. 2024The Llama 3 Herd of Modelscited by 14,192
  4. 2023LLaMA: Open and Efficient Foundation Language Modelscited by 13,958
  5. 2023Efficient Memory Management for Large Language Model Serving with PagedAttentioncited by 5,767
  6. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,151
  7. 2023Qwen Technical Reportcited by 3,273
  8. 2021Switch Transformers: Scaling to Trillion Parameter Models with Simple and Efficient Sparsitycited by 3,014
  9. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  10. 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,777
  11. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,730
  12. 2022Emergent Abilities of Large Language Modelscited by 2,483
31 more
  1. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  2. 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
  3. 2024Octo: An Open-Source Generalist Robot Policycited by 1,427
  4. 2023Open X-Embodiment: Robotic Learning Datasets and RT-X Modelscited by 849
  5. 2024LLaVA-NeXT-Interleave: Tackling Multi-image, Video, and 3D in Large Multimodal Modelscited by 571
  6. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  7. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
  8. 2023Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulationcited by 353
  9. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
  10. 20243D-VLA: A 3D Vision-Language-Action Generative World Modelcited by 320
  11. 2024TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic Policiescited by 298
  12. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  13. 2024RT-H: Action Hierarchies Using Languagecited by 204
  14. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 170
  15. 2023Foundation Models for Decision Making: Problems, Methods, and Opportunitiescited by 160
  16. 2024Exploring Large Language Model based Intelligent Agents: Definitions, Methods, and Prospectscited by 130
  17. 2025ChatVLA: Unified Multimodal Understanding and Robot Control with Vision-Language-Action Modelcited by 112
  18. 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
  19. 2024Understanding Emergent Abilities of Language Models from the Loss Perspectivecited by 94
  20. 2025DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Graspingcited by 87
  21. 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Taskscited by 83
  22. 2024MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Controlcited by 52
  23. 2023Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worldscited by 45
  24. 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
  25. 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
  26. 2024Selecting Large Language Model to Fine-tune via Rectified Scaling Lawcited by 33
  27. 2024OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agentscited by 30
  28. 2025CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Gamescited by 13
  29. 2024GROOT-2: Weakly Supervised Multi-Modal Instruction Following Agentscited by 9
  30. 2025Open-World Skill Discovery from Unsegmented Demonstrationscited by 7
  31. 2024Preference Goal Tuning: Post-Training as Latent Control for Frozen Policiescited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 12; 2026: 15.

27 papers.

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  1. 2025UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learningcited by 205
  2. 2025A Survey on Vision-Language-Action Models: An Action Tokenization Perspectivecited by 96
  3. 2025Vision-Language-Action (VLA) Models: Concepts, Progress, Applications and Challengescited by 72
  4. 2025Pure Vision Language Action (VLA) Models: A Comprehensive Surveycited by 46
  5. 2025Vision Language Action Models in Robotic Manipulation: A Systematic Reviewcited by 38
  6. 2025Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Playcited by 37
  7. 2025G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learningcited by 29
  8. 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agentscited by 23
  9. 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agentscited by 22
  10. 2025QSVD: Efficient Low-rank Approximation for Unified Query-Key-Value Weight Compression in Low-Precision Vision-Language Modelscited by 15
  11. 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraftcited by 9
  12. 2026OmniGuide: Universal Guidance Fields for Enhancing Generalist Robot Policiescited by 6
15 more
  1. 2025Society of Mind Meets Real-Time Strategy: A Hierarchical Multi-Agent Framework for Strategic Reasoningcited by 3
  2. 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraftcited by 3
  3. 2026MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Modelscited by 2
  4. 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
  5. 2026AGI Maze as a Benchmark Framework for World-Modeling Agentscited by 2
  6. 2026ErrorLLM: Modeling SQL Errors for Text-to-SQL Refinementcited by 1
  7. 2026Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?cited by 1
  8. 2026Self-supervised Hierarchical Visual Reasoning with World Modelcited by 1
  9. 2026Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraftcited by 1
  10. 2026MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraftcited by 1
  11. 2025Training One Model to Master Cross-Level Agentic Actions via Reinforcement Learningcited by 0
  12. 2026Test-Time Perturbation Learning with Delayed Feedback for Vision-Language-Action Modelscited by 0
  13. 2026World2Minecraft: Occupancy-Driven Simulated Scenes Constructioncited by 0
  14. 2026Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibrationcited by 0
  15. 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplaycited by 0

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