From Entity-Centric to Goal-Oriented Graphs: Enhancing LLM Knowledge Retrieval in Minecraft
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Abstract (arXiv)
Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step procedural reasoning, a critical challenge in complex interactive environments. While retrieval-augmented methods like GraphRAG attempt to bridge this gap, their fragmented entity-relation graphs hinder the construction of coherent, multi-step plans. In this paper, we propose a novel framework based on Goal-Oriented Graphs (GoGs), where each node represents a goal and edges encode logical dependencies between them. This structure enables the explicit retrieval of causal reasoning paths by identifying a high-level goal and recursively retrieving its prerequisites, forming a coherent chain to guide the LLM. Through extensive experiments on the Minecraft testbed, a domain that demands robust multi-step planning and provides rich procedural knowledge, we demonstrate that GoG substantially improves procedural reasoning and significantly outperforms GraphRAG and other state-of-the-art baselines.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 20 of its 23 references that are in the map. First posted on arXiv 24 May 2025.
Builds on
20 of 23 references.
References · 20
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
- 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,297
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
- 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,708
- 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,276
- 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,211
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
- 2023Retrieval-Augmented Generation for Large Language Models: A Surveycited by 2,212
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
- 2024From Local to Global: A Graph RAG Approach to Query-Focused Summarizationcited by 1,453
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
- 2024LightRAG: Simple and Fast Retrieval-Augmented Generationcited by 315
8 more
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 289
- 2024Nomic Embed: Training a Reproducible Long Context Text Embeddercited by 265
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 97
- 2024Large Language Models and Games: A Survey and Roadmapcited by 93
- 2024Medical Graph RAG: Towards Safe Medical Large Language Model via Graph Retrieval-Augmented Generationcited by 90
- 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Taskscited by 84
- 2023ChessGPT: Bridging Policy Learning and Language Modelingcited by 75
- 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
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Citing papers per year: 2025: 2; 2026: 1.
3 papers.
Similar, not cited
Close in wording, no citation either way
- 2023SPRING: Studying the Paper and Reasoning to Play Games
- 2024GAMEBoT: Transparent Assessment of LLM Reasoning in Games
- 2025Graph-Augmented Reasoning: Evolving Step-by-Step Knowledge Graph Retrieval for LLM Reasoning
- 2025Knowledge Graph-enhanced Large Language Model for Incremental Game PlayTesting
- 2025BAR: A Backward Reasoning based Agent for Complex Minecraft Tasks
- 2025Taming the Untamed: Graph-Based Knowledge Retrieval and Reasoning for MLLMs to Conquer the Unknown
- 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
- 2026Procedural Graphs: Self-Evolving Execution Structures for LLM Agents