mlsanityData to 14 Oct 2026

ADAM: An Embodied Causal Agent in Open-World Environments

arXiv 2410.22194 ↗First posted 29 Oct 2024cs.AI cs.CL cs.CVcited by 13

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

In open-world environments like Minecraft, existing agents face challenges in continuously learning structured knowledge, particularly causality. These challenges stem from the opacity inherent in black-box models and an excessive reliance on prior knowledge during training, which impair their interpretability and generalization capability. To this end, we introduce ADAM, An emboDied causal Agent in Minecraft, that can autonomously navigate the open world, perceive multimodal contexts, learn causal world knowledge, and tackle complex tasks through lifelong learning. ADAM is empowered by four key components: 1) an interaction module, enabling the agent to execute actions while documenting the interaction processes; 2) a causal model module, tasked with constructing an ever-growing causal graph from scratch, which enhances interpretability and diminishes reliance on prior knowledge; 3) a controller module, comprising a planner, an actor, and a memory pool, which uses the learned causal graph to accomplish tasks; 4) a perception module, powered by multimodal large language models, which enables ADAM to perceive like a human player. Extensive experiments show that ADAM constructs an almost perfect causal graph from scratch, enabling efficient task decomposition and execution with strong interpretability. Notably, in our modified Minecraft games where no prior knowledge is available, ADAM maintains its performance and shows remarkable robustness and generalization capability. ADAM pioneers a novel paradigm that integrates causal methods and embodied agents in a synergistic manner. Our project page is at https://opencausalab.github.io/ADAM.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 39 of its 61 references that are in the map. First posted on arXiv 29 Oct 2024.

Builds on

39 of 61 references.

Closest ancestors · 6

Same direction, newest first

  1. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
  2. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May
  3. 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
  4. 2023Reflexion: Language Agents with Verbal Reinforcement Learning20 Mar
  5. 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling28 Jan
  6. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun

Other references · 33

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2020Language Models are Few-Shot Learnerscited by 32,419
  3. 2023GPT-4 Technical Reportcited by 18,396
  4. 2022Training language models to follow instructions with human feedbackcited by 15,971
  5. 2023LLaMA: Open and Efficient Foundation Language Modelscited by 14,132
  6. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
  7. 2023Visual Instruction Tuningcited by 7,869
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  10. 2022Emergent Abilities of Large Language Modelscited by 2,512
  11. 2023A Survey on Large Language Model based Autonomous Agentscited by 2,242
  12. 2023ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIscited by 1,947
21 more
  1. 2023The Rise and Potential of Large Language Model Based Agents: A Surveycited by 1,439
  2. 2023Mastering Diverse Domains through World Modelscited by 1,253
  3. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  4. 2023HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Facecited by 1,190
  5. 2023Siren's Song in the AI Ocean: A Survey on Hallucination in Large Language Modelscited by 698
  6. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
  7. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 398
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  11. 2021Open-Ended Learning Leads to Generally Capable Agentscited by 182
  12. 2019Causal Discovery with Reinforcement Learningcited by 145
  13. 2019Learning Neural Causal Models from Unknown Interventionscited by 113
  14. 2023Causal-learn: Causal Discovery in Pythoncited by 109
  15. 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
  16. 2023A Survey on Causal Reinforcement Learningcited by 45
  17. 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 41
  18. 2021Causal Reinforcement Learning using Observational and Interventional Datacited by 39
  19. 2022MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learnedcited by 26
  20. 2022Causality-driven Hierarchical Structure Discovery for Reinforcement Learningcited by 24
  21. 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competitioncited by 20

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 6; 2026: 6.

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  1. 2023See and Think: Embodied Agent in Virtual Environment
  2. 2025Training Agents Inside of Scalable World Models
  3. 2024MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control
  4. 2025CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter
  5. 2026PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft
  6. 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
  7. 2025BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of Mind
  8. 2024OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents