ADAM: An Embodied Causal Agent in Open-World Environments
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
In open-world environments like Minecraft, existing agents face challenges in continuously learning structured knowledge, particularly causality. These challenges stem from the opacity inherent in black-box models and an excessive reliance on prior knowledge during training, which impair their interpretability and generalization capability. To this end, we introduce ADAM, An emboDied causal Agent in Minecraft, that can autonomously navigate the open world, perceive multimodal contexts, learn causal world knowledge, and tackle complex tasks through lifelong learning. ADAM is empowered by four key components: 1) an interaction module, enabling the agent to execute actions while documenting the interaction processes; 2) a causal model module, tasked with constructing an ever-growing causal graph from scratch, which enhances interpretability and diminishes reliance on prior knowledge; 3) a controller module, comprising a planner, an actor, and a memory pool, which uses the learned causal graph to accomplish tasks; 4) a perception module, powered by multimodal large language models, which enables ADAM to perceive like a human player. Extensive experiments show that ADAM constructs an almost perfect causal graph from scratch, enabling efficient task decomposition and execution with strong interpretability. Notably, in our modified Minecraft games where no prior knowledge is available, ADAM maintains its performance and shows remarkable robustness and generalization capability. ADAM pioneers a novel paradigm that integrates causal methods and embodied agents in a synergistic manner. Our project page is at https://opencausalab.github.io/ADAM.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 39 of its 61 references that are in the map. First posted on arXiv 29 Oct 2024.
Builds on
39 of 61 references.
Closest ancestors · 6
Same direction, newest first
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
- 2023Reflexion: Language Agents with Verbal Reinforcement Learning20 Mar
- 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling28 Jan
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun
Other references · 33
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
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- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
- 2023Visual Instruction Tuningcited by 7,869
- 2023Toolformer: Language Models Can Teach Themselves to Use Toolscited by 4,182
- 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
- 2022Emergent Abilities of Large Language Modelscited by 2,512
- 2023A Survey on Large Language Model based Autonomous Agentscited by 2,242
- 2023ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIscited by 1,947
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- 2023The Rise and Potential of Large Language Model Based Agents: A Surveycited by 1,439
- 2023Mastering Diverse Domains through World Modelscited by 1,253
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
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- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
- 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 398
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- 2013Causal Discovery with Continuous Additive Noise Modelscited by 255
- 2019Causality for Machine Learningcited by 243
- 2021Open-Ended Learning Leads to Generally Capable Agentscited by 182
- 2019Causal Discovery with Reinforcement Learningcited by 145
- 2019Learning Neural Causal Models from Unknown Interventionscited by 113
- 2023Causal-learn: Causal Discovery in Pythoncited by 109
- 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
- 2023A Survey on Causal Reinforcement Learningcited by 45
- 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 41
- 2021Causal Reinforcement Learning using Observational and Interventional Datacited by 39
- 2022MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learnedcited by 26
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- 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competitioncited by 20
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Citing papers per year: 2024: 1; 2025: 6; 2026: 6.
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- 2025Visual Large Language Models for Generalized and Specialized Applicationscited by 36
- 2026Evolving Programmatic Skill Networkscited by 7
- 2024MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learningcited by 5
- 2026Experience Transfer for Multimodal LLM Agents in Minecraft Gamecited by 5
- 2025PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environmentscited by 4
- 2026Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Gamecited by 3
- 2025Causal MAS: A Survey of Large Language Model Architectures for Discovery and Effect Estimationcited by 2
- 2025CauSight: Learning to Supersense for Visual Causal Discoverycited by 2
- 2026MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraftcited by 2
- 2025Teaching RL Agents to Act Better: VLM as Action Advisor for Online Reinforcement Learningcited by 1
- 2025LINA: Learning INterventions Adaptively for Physical Alignment and Generalization in Diffusion Modelscited by 1
- 2026Spatial Reasoning in LLM Game Agents: Impact of Causal Context and Multi-Step Planningcited by 1
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- 2026MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraft31 Jul 2026
- 2026Spatial Reasoning in LLM Game Agents: Impact of Causal Context and Multi-Step Planning22 Jul 2026
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- 2026Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Game21 Apr 2026
- 2026Experience Transfer for Multimodal LLM Agents in Minecraft Game7 Apr 2026
- 2026Evolving Programmatic Skill Networks7 Jan 2026
- 2025LINA: Learning INterventions Adaptively for Physical Alignment and Generalization in Diffusion Models15 Dec 2025
- 2025CauSight: Learning to Supersense for Visual Causal Discovery1 Dec 2025
- 2025Teaching RL Agents to Act Better: VLM as Action Advisor for Online Reinforcement Learning25 Sep 2025
- 2025PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments7 Sep 2025
- 2025Causal MAS: A Survey of Large Language Model Architectures for Discovery and Effect Estimation31 Aug 2025
- 2025Visual Large Language Models for Generalized and Specialized Applications6 Jan 2025
- 2024MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learningcited by 5
- 2025PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environmentscited by 4
- 2026Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Gamecited by 3
- 2025Causal MAS: A Survey of Large Language Model Architectures for Discovery and Effect Estimationcited by 2
- 2026MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraftcited by 2
- 2026MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraft31 Jul 2026
- 2026Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Game21 Apr 2026
- 2025PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments7 Sep 2025
- 2025Causal MAS: A Survey of Large Language Model Architectures for Discovery and Effect Estimation31 Aug 2025
- 2024MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learning20 Nov 2024
- 2026Evolving Programmatic Skill Networkscited by 7
- 2025CauSight: Learning to Supersense for Visual Causal Discoverycited by 2
- 2026Evolving Programmatic Skill Networks7 Jan 2026
- 2025CauSight: Learning to Supersense for Visual Causal Discovery1 Dec 2025
Similar, not cited
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- 2023See and Think: Embodied Agent in Virtual Environment
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- 2024MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control
- 2025CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter
- 2026PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft
- 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
- 2025BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of Mind
- 2024OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents