Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling
On the map: World models → World models for language agents
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Abstract (arXiv)
Reinforcement learning (RL) agents typically learn tabula rasa, without prior knowledge of the world. However, if initialized with knowledge of high-level subgoals and transitions between subgoals, RL agents could utilize this Abstract World Model (AWM) for planning and exploration. We propose using few-shot large language models (LLMs) to hypothesize an AWM, that will be verified through world experience, to improve sample efficiency of RL agents. Our DECKARD agent applies LLM-guided exploration to item crafting in Minecraft in two phases: (1) the Dream phase where the agent uses an LLM to decompose a task into a sequence of subgoals, the hypothesized AWM; and (2) the Wake phase where the agent learns a modular policy for each subgoal and verifies or corrects the hypothesized AWM. Our method of hypothesizing an AWM with LLMs and then verifying the AWM based on agent experience not only increases sample efficiency over contemporary methods by an order of magnitude but is also robust to and corrects errors in the LLM, successfully blending noisy internet-scale information from LLMs with knowledge grounded in environment dynamics.
Key facts. Cited by 88 papers in the map (data through 7 Oct 2026). Placed in World models for language agents, one of 11 directions in World models. Builds on 41 of its 48 references that are in the map. First posted on arXiv 28 Jan 2023.
Builds on
41 of 48 references.
Closest ancestors · 4
Same direction, newest first
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- 2021Learning Knowledge Graph-based World Models of Textual Environments17 Jun
- 2020Language Models are Few-Shot Learners28 May
Other references · 37
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- 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 773
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- 2020Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Groundingcited by 401
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- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2017Embodied Question Answeringcited by 335
- 2020Experience Grounds Languagecited by 241
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2020Language Conditioned Imitation Learning over Unstructured Datacited by 208
- 2017IQA: Visual Question Answering in Interactive Environmentscited by 154
- 2021A Persistent Spatial Semantic Representation for High-level Natural Language Instruction Executioncited by 91
- 2022Mind's Eye: Grounded Language Model Reasoning through Simulationcited by 83
- 2022Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progresscited by 63
- 2021Embodied BERT: A Transformer Model for Embodied, Language-guided Visual Task Completioncited by 57
- 2022Semantic Exploration from Language Abstractions and Pretrained Representationscited by 51
- 2022Improving Intrinsic Exploration with Language Abstractionscited by 49
- 2021PIGLeT: Language Grounding Through Neuro-Symbolic Interaction in a 3D Worldcited by 47
- 2021Grounding Language to Entities and Dynamics for Generalization in Reinforcement Learningcited by 45
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- 2020How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worldscited by 38
- 2020Align-RUDDER: Learning From Few Demonstrations by Reward Redistributioncited by 35
- 2019RTFM: Generalising to Novel Environment Dynamics via Readingcited by 33
- 2022One Step at a Time: Long-Horizon Vision-and-Language Navigation with Milestonescited by 26
- 2018Interactive Grounded Language Acquisition and Generalization in a 2D Worldcited by 21
- 2020Playing Text-Based Games with Common Sensecited by 21
- 2020Compositional Networks Enable Systematic Generalization for Grounded Language Understandingcited by 18
- 2021Modular Framework for Visuomotor Language Groundingcited by 9
- 2022Learning to Query Internet Text for Informing Reinforcement Learning Agentscited by 3
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Citing papers per year: 2023: 24; 2024: 32; 2025: 24; 2026: 8.
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