mlsanityData to 7 Oct 2026

BAP v2: An Enhanced Task Framework for Instruction Following in Minecraft Dialogues

arXiv 2501.10836 ↗First posted 18 Jan 2025cs.CL cs.AIcited by 2

Not on the map. Why?

Abstract (arXiv)

Developing interactive agents that can understand language, perceive their surroundings, and act within the physical world is a long-standing goal of AI research. The Minecraft Collaborative Building Task (MCBT) (Narayan-Chen, Jayannavar, and Hockenmaier 2019), a two-player game in which an Architect (A) instructs a Builder (B) to construct a target structure in a simulated 3D Blocks World environment, offers a rich platform to work towards this goal. In this work, we focus on the Builder Action Prediction (BAP) subtask: predicting B's actions in a multimodal game context (Jayannavar, Narayan-Chen, and Hockenmaier 2020) - a challenging testbed for grounded instruction following, with limited training data. We holistically re-examine this task and introduce BAP v2 to address key challenges in evaluation, training data, and modeling. Specifically, we define an enhanced evaluation benchmark, featuring a cleaner test set and fairer, more insightful metrics that also reveal spatial reasoning as the primary performance bottleneck. To address data scarcity and to teach models basic spatial skills, we generate different types of synthetic MCBT data. We observe that current, LLM-based SOTA models trained on the human BAP dialogues fail on these simpler, synthetic BAP ones, but show that training models on this synthetic data improves their performance across the board. We also introduce a new SOTA model, Llama-CRAFTS, which leverages richer input representations, and achieves an F1 score of 53.0 on the BAP v2 task and strong performance on the synthetic data. While this result marks a notable 6 points improvement over previous work, it also underscores the task's remaining difficulty, establishing BAP v2 as a fertile ground for future research, and providing a useful measure of the spatial capabilities of current text-only LLMs in such embodied tasks.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Jan 2025.

Builds on

0 of 0 references.

No references here yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Improving Agent Interactions in Virtual Environments with Language Models
  2. 2024A LLM Benchmark based on the Minecraft Builder Dialog Agent Task
  3. 2024APT: Architectural Planning and Text-to-Blueprint Construction Using Large Language Models for Open-World Agents
  4. 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft
  5. 2024Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on Minecraft
  6. 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
  7. 2024OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents
  8. 2023See and Think: Embodied Agent in Virtual Environment