mlsanityData to 7 Oct 2026

Open-World Skill Discovery from Unsegmented Demonstrations

arXiv 2503.10684 ↗First posted 11 Mar 2025cs.CV cs.AIcited by 7

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Abstract (arXiv)

Learning skills in open-world environments is essential for developing agents capable of handling a variety of tasks by combining basic skills. Online demonstration videos are typically long but unsegmented, making them difficult to segment and label with skill identifiers. Unlike existing methods that rely on sequence sampling or human labeling, we have developed a self-supervised learning-based approach to segment these long videos into a series of semantic-aware and skill-consistent segments. Drawing inspiration from human cognitive event segmentation theory, we introduce Skill Boundary Detection (SBD), an annotation-free temporal video segmentation algorithm. SBD detects skill boundaries in a video by leveraging prediction errors from a pretrained unconditional action-prediction model. This approach is based on the assumption that a significant increase in prediction error indicates a shift in the skill being executed. We evaluated our method in Minecraft, a rich open-world simulator with extensive gameplay videos available online. Our SBD-generated segments improved the average performance of conditioned policies by 63.7% and 52.1% on short-term atomic skill tasks, and their corresponding hierarchical agents by 11.3% and 20.8% on long-horizon tasks. Our method can leverage the diverse YouTube videos to train instruction-following agents. The project page can be found in https://craftjarvis.github.io/SkillDiscovery.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 39 of its 58 references that are in the map. First posted on arXiv 11 Mar 2025.

Builds on

39 of 58 references.

References · 39

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27 more
  1. 2024RT-H: Action Hierarchies Using Languagecited by 204
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 4; 2026: 3.

7 papers.