BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks
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Abstract (arXiv)
The MineRL BASALT competition has served to catalyze advances in learning from human feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a waterfall. Given the completion of two years of BASALT competitions, we offer to the community a formalized benchmark through the BASALT Evaluation and Demonstrations Dataset (BEDD), which serves as a resource for algorithm development and performance assessment. BEDD consists of a collection of 26 million image-action pairs from nearly 14,000 videos of human players completing the BASALT tasks in Minecraft. It also includes over 3,000 dense pairwise human evaluations of human and algorithmic agents. These comparisons serve as a fixed, preliminary leaderboard for evaluating newly-developed algorithms. To enable this comparison, we present a streamlined codebase for benchmarking new algorithms against the leaderboard. In addition to presenting these datasets, we conduct a detailed analysis of the data from both datasets to guide algorithm development and evaluation. The released code and data are available at https://github.com/minerllabs/basalt-benchmark .
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 37 of its 46 references that are in the map. First posted on arXiv 5 Dec 2023.
Builds on
37 of 46 references.
References · 37
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25 more
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Citing papers per year: 2024: 5; 2025: 1; 2026: 2.
8 papers.
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- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft29 May 2026
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- 2025PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AI19 May 2025
- 2024Beyond the Sum: Unlocking AI Agents Potential Through Market Forces19 Dec 2024
- 2024ViSTa Dataset: Do vision-language models understand sequential tasks?20 Nov 2024
- 2024A Survey on Complex Tasks for Goal-Directed Interactive Agents27 Sep 2024
- 2024IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving Agents12 Jul 2024
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