MineStudio: A Streamlined Package for Minecraft AI Agent Development
Not on the map. Why?
Abstract (arXiv)
Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the development and validation of novel agents in this setting continue to face significant engineering challenges. This paper presents MineStudio, an open-source software package designed to streamline the development of autonomous agents in Minecraft. MineStudio represents the first comprehensive integration of seven critical engineering components: simulator, data, model, offline pre-training, online fine-tuning, inference, and benchmark, thereby allowing users to concentrate their efforts on algorithm innovation. We provide a user-friendly API design accompanied by comprehensive documentation and tutorials. Our project is released at https://github.com/CraftJarvis/MineStudio.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 14 of its 21 references that are in the map. First posted on arXiv 24 Dec 2024.
Builds on
14 of 21 references.
References · 14
- 2020Language Models are Few-Shot Learnerscited by 32,199
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
- 2019Transformer-XL: Attentive Language Models Beyond a Fixed-Length Contextcited by 1,830
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2017Ray: A Distributed Framework for Emerging AI Applicationscited by 516
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 288
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 170
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
Built on by
Citing papers per year: 2025: 4; 2026: 8.
12 papers.
- 2025A Survey on Vision-Language-Action Models: An Action Tokenization Perspectivecited by 96
- 2025Infinite Mobility: Scalable High-Fidelity Synthesis of Articulated Objects via Procedural Generationcited by 17
- 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignmentcited by 6
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agentscited by 3
- 2026MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?cited by 2
- 2026OnlineWM: Causality-Aware Active Online Learning for Effective World Modelingcited by 2
- 2026Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraftcited by 1
- 2026ActSWM: Action-Sensitive World Models for Long-Horizon Planning in Open-World Gamescited by 1
- 2026World2Minecraft: Occupancy-Driven Simulated Scenes Constructioncited by 0
- 2026Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibrationcited by 0
- 2026GameWAM: A World Action Model for Video Gamescited by 0
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplaycited by 0
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay21 Sep 2026
- 2026OnlineWM: Causality-Aware Active Online Learning for Effective World Modeling20 Sep 2026
- 2026GameWAM: A World Action Model for Video Games25 Aug 2026
- 2026ActSWM: Action-Sensitive World Models for Long-Horizon Planning in Open-World Games29 Jul 2026
- 2026Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraft14 Jun 2026
- 2026MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?1 Jun 2026
- 2026Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibration29 May 2026
- 2026World2Minecraft: Occupancy-Driven Simulated Scenes Construction30 Apr 2026
- 2025A Survey on Vision-Language-Action Models: An Action Tokenization Perspective2 Jul 2025
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents26 May 2025
- 2025Infinite Mobility: Scalable High-Fidelity Synthesis of Articulated Objects via Procedural Generation17 Mar 2025
- 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment4 Mar 2025