ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment
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Abstract (arXiv)
We aim to develop a goal specification method that is semantically clear, spatially sensitive, domain-agnostic, and intuitive for human users to guide agent interactions in 3D environments. Specifically, we propose a novel cross-view goal alignment framework that allows users to specify target objects using segmentation masks from their camera views rather than the agent's observations. We highlight that behavior cloning alone fails to align the agent's behavior with human intent when the human and agent camera views differ significantly. To address this, we introduce two auxiliary objectives: cross-view consistency loss and target visibility loss, which explicitly enhance the agent's spatial reasoning ability. According to this, we develop ROCKET-2, a state-of-the-art agent trained in Minecraft, achieving an improvement in the efficiency of inference 3x to 6x compared to ROCKET-1. We show that ROCKET-2 can directly interpret goals from human camera views, enabling better human-agent interaction. Remarkably, ROCKET-2 demonstrates zero-shot generalization capabilities: despite being trained exclusively on the Minecraft dataset, it can adapt and generalize to other 3D environments like Doom, DMLab, and Unreal through a simple action space mapping.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 35 of its 44 references that are in the map. First posted on arXiv 4 Mar 2025.
Builds on
35 of 44 references.
References · 35
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23 more
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Built on by
Citing papers per year: 2025: 4; 2026: 3.
7 papers.
- 2025LoopNav: Benchmarking Spatial Consistency in World Modelscited by 9
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agentscited by 3
- 2025Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agentscited by 3
- 2025BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of Mindcited by 1
- 2026Self-supervised Hierarchical Visual Reasoning with World Modelcited by 1
- 2026RescueBench: Can Embodied Agents Save Lives in the Wild ?cited by 0
- 2026Attacca: Goal-Directed Control under State Continuity for Long-Horizon Embodied Agentscited by 0
- 2026Attacca: Goal-Directed Control under State Continuity for Long-Horizon Embodied Agents6 Oct 2026
- 2026RescueBench: Can Embodied Agents Save Lives in the Wild ?1 Jun 2026
- 2026Self-supervised Hierarchical Visual Reasoning with World Model17 May 2026
- 2025Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agents31 Jul 2025
- 2025LoopNav: Benchmarking Spatial Consistency in World Models29 May 2025
- 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents26 May 2025
- 2025BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of Mind18 May 2025
Similar, not cited
Close in wording, no citation either way
- 2026Cross-View World Models
- 2026Are Frontier VLM Agents Ready to Be Robot Generalists? An Empirical Study with the Embodied Agent Arena
- 2026MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Models
- 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
- 2026HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness
- 2026SkillNav: Score-Level Skill Intervention for Zero-Shot Object Goal Navigation
- 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
- 2026HM3D-M3: A Benchmark for Multi-Agent, Multi-Modal, Multi-Object Goal Navigation