mlsanityData to 14 Oct 2026

ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment

arXiv 2503.02505 ↗First posted 4 Mar 2025cs.AI cs.CV cs.LGcited by 7

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Abstract (arXiv)

We aim to develop a goal specification method that is semantically clear, spatially sensitive, domain-agnostic, and intuitive for human users to guide agent interactions in 3D environments. Specifically, we propose a novel cross-view goal alignment framework that allows users to specify target objects using segmentation masks from their camera views rather than the agent's observations. We highlight that behavior cloning alone fails to align the agent's behavior with human intent when the human and agent camera views differ significantly. To address this, we introduce two auxiliary objectives: cross-view consistency loss and target visibility loss, which explicitly enhance the agent's spatial reasoning ability. According to this, we develop ROCKET-2, a state-of-the-art agent trained in Minecraft, achieving an improvement in the efficiency of inference 3x to 6x compared to ROCKET-1. We show that ROCKET-2 can directly interpret goals from human camera views, enabling better human-agent interaction. Remarkably, ROCKET-2 demonstrates zero-shot generalization capabilities: despite being trained exclusively on the Minecraft dataset, it can adapt and generalize to other 3D environments like Doom, DMLab, and Unreal through a simple action space mapping.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 35 of its 44 references that are in the map. First posted on arXiv 4 Mar 2025.

Builds on

35 of 44 references.

References · 35

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23 more
  1. 2022BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learningcited by 523
  2. 2023An Embodied Generalist Agent in 3D Worldcited by 365
  3. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
  4. 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Playcited by 223
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  13. 2022Instance-Specific Image Goal Navigation: Training Embodied Agents to Find Object Instancescited by 55
  14. 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloningcited by 50
  15. 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
  16. 2024RT-Sketch: Goal-Conditioned Imitation Learning from Hand-Drawn Sketchescited by 41
  17. 2022X-Align: Cross-Modal Cross-View Alignment for Bird's-Eye-View Segmentationcited by 38
  18. 2022Zero-shot object goal visual navigationcited by 31
  19. 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AIcited by 25
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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 3.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Cross-View World Models
  2. 2026Are Frontier VLM Agents Ready to Be Robot Generalists? An Empirical Study with the Embodied Agent Arena
  3. 2026MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Models
  4. 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
  5. 2026HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness
  6. 2026SkillNav: Score-Level Skill Intervention for Zero-Shot Object Goal Navigation
  7. 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
  8. 2026HM3D-M3: A Benchmark for Multi-Agent, Multi-Modal, Multi-Object Goal Navigation