mlsanityData to 7 Oct 2026

Can Current Agents Close the Discovery-to-Application Gap? A Case Study in Minecraft

arXiv 2604.24697 ↗First posted 27 Apr 2026cs.AIcited by 1

On the map: LLM agents and tool use → Web, search, and research agents

Abstract (arXiv)

Discovering causal regularities and applying them to build functional systems--the discovery-to-application loop--is a hallmark of general intelligence, yet evaluating this capacity has been hindered by the vast complexity gap between scientific discovery and real-world engineering. We introduce SciCrafter, a Minecraft-based benchmark that operationalizes this loop through parameterized redstone circuit tasks. Agents must ignite lamps in specified patterns (e.g., simultaneously or in timed sequences); scaling target parameters substantially increases construction complexity and required knowledge, forcing genuine discovery rather than reliance on memorized solutions. Evaluating frontier models including GPT-5.2, Gemini-3-Pro, and Claude-Opus-4.5 under a general-purpose code agent scaffold, we find that all plateau at approximately 26% success rate. To diagnose these failures, we decompose the loop into four capacities--knowledge gap identification, experimental discovery, knowledge consolidation, and knowledge application--and design targeted interventions whose marginal contributions serve as proxies for corresponding gaps. Our analysis reveals that although the general knowledge application capability still remains as the biggest gap across all models, for frontier models the knowledge gap identification starts to become a major hurdle--indicating the bottleneck is shifting from solving problems right to raising the right problems for current AI. We release SciCrafter as a diagnostic probe for future research on AI systems that navigate the full discovery-to-application loop.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Web, search, and research agents, one of 16 directions in LLM agents and tool use. Builds on 35 of its 70 references that are in the map. First posted on arXiv 27 Apr 2026.

Builds on

35 of 70 references.

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Same direction, newest first

  1. 2025Coding Agents with Multimodal Browsing are Generalist Problem Solvers3 Jun

Other references · 34

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  4. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
  5. 2023Self-Refine: Iterative Refinement with Self-Feedbackcited by 3,317
  6. 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,155
  7. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
  8. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  9. 2023AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversationcited by 1,906
  10. 2023ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIscited by 1,880
  11. 2023MetaGPT: Meta Programming for A Multi-Agent Collaborative Frameworkcited by 1,761
  12. 2024SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineeringcited by 1,628
22 more
  1. 2023MemGPT: Towards LLMs as Operating Systemscited by 1,295
  2. 2023AgentBench: Evaluating LLMs as Agentscited by 1,211
  3. 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,029
  4. 2024The AI Scientist: Towards Fully Automated Open-Ended Scientific Discoverycited by 1,002
  5. 2025A-MEM: Agentic Memory for LLM Agentscited by 1,000
  6. 2018DAGs with NO TEARS: Continuous Optimization for Structure Learningcited by 745
  7. 2024Executable Code Actions Elicit Better LLM Agentscited by 537
  8. 2015Causal inference using invariant prediction: identification and confidence intervalscited by 533
  9. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  10. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
  11. 2025Memory in the Age of AI Agentscited by 285
  12. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  13. 2022MRKL Systems: A modular, neuro-symbolic architecture that combines large language models, external knowledge sources and discrete reasoningcited by 153
  14. 2025A Survey on Code Generation with LLM-based Agentscited by 104
  15. 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
  16. 2024DISCOVERYWORLD: A Virtual Environment for Developing and Evaluating Automated Scientific Discovery Agentscited by 89
  17. 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 33
  18. 2024The Essential Role of Causality in Foundation World Models for Embodied AIcited by 32
  19. 2019CraftAssist: A Framework for Dialogue-enabled Interactive Agentscited by 27
  20. 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraftcited by 20
  21. 2024Adaptive Online Experimental Design for Causal Discoverycited by 5
  22. 2023Generating Redstone Style Cities in Minecraftcited by 2

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Citing papers per year: 2026: 1.

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