mlsanityData to 7 Oct 2026

Behavioral Cloning via Search in Embedded Demonstration Dataset

arXiv 2306.09082 ↗First posted 15 Jun 2023cs.AIcited by 3

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

Behavioural cloning uses a dataset of demonstrations to learn a behavioural policy. To overcome various learning and policy adaptation problems, we propose to use latent space to index a demonstration dataset, instantly access similar relevant experiences, and copy behavior from these situations. Actions from a selected similar situation can be performed by the agent until representations of the agent's current situation and the selected experience diverge in the latent space. Thus, we formulate our control problem as a search problem over a dataset of experts' demonstrations. We test our approach on BASALT MineRL-dataset in the latent representation of a Video PreTraining model. We compare our model to state-of-the-art Minecraft agents. Our approach can effectively recover meaningful demonstrations and show human-like behavior of an agent in the Minecraft environment in a wide variety of scenarios. Experimental results reveal that performance of our search-based approach is comparable to trained models, while allowing zero-shot task adaptation by changing the demonstration examples.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 18 of its 29 references that are in the map. First posted on arXiv 15 Jun 2023.

Builds on

18 of 29 references.

Closest ancestors · 3

Same direction, newest first

  1. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun
  2. 2020Benchmarking End-to-End Behavioural Cloning on Video Games2 Apr
  3. 2019Causal Confusion in Imitation Learning28 May

Other references · 15

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2022Training language models to follow instructions with human feedbackcited by 15,712
  3. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  4. 2016Generative Adversarial Imitation Learningcited by 1,576
  5. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
  6. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  7. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  8. 2022MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learnedcited by 26
  9. 2021The MineRL BASALT Competition on Learning from Human Feedbackcited by 24
  10. 2023Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competitioncited by 15
  11. 2023Contrastive Language, Action, and State Pre-training for Robot Learningcited by 15
  12. 2020Robust Behavioral Cloning for Autonomous Vehicles using End-to-End Imitation Learningcited by 11
3 more
  1. 2020Playing Minecraft with Behavioural Cloningcited by 8
  2. 2022Planning with RL and episodic-memory behavioral priorscited by 8
  3. 2022Solving Learn-to-Race Autonomous Racing Challenge by Planning in Latent Spacecited by 4

Built on by

Cited by year

Citing papers per year: 2023: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Zero-shot Imitation Policy via Search in Demonstration Dataset
  2. 2022Behavioral Cloning via Search in Video PreTraining Latent Space
  3. 2020Imitating Unknown Policies via Exploration
  4. 2024Behavioural Cloning in VizDoom
  5. 2022Improving Behavioural Cloning with Human-Driven Dynamic Dataset Augmentation
  6. 2025Videos are Sample-Efficient Supervisions: Behavior Cloning from Videos via Latent Representations
  7. 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
  8. 2023One ACT Play: Single Demonstration Behavior Cloning with Action Chunking Transformers