OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents
On the map: Vision-language-action models → VLA architectures and generalization
also in 2 more
Abstract (arXiv)
This paper presents OmniJARVIS, a novel Vision-Language-Action (VLA) model for open-world instruction-following agents in Minecraft. Compared to prior works that either emit textual goals to separate controllers or produce the control command directly, OmniJARVIS seeks a different path to ensure both strong reasoning and efficient decision-making capabilities via unified tokenization of multimodal interaction data. First, we introduce a self-supervised approach to learn a behavior encoder that produces discretized tokens for behavior trajectories τ = o0, a0, dots and an imitation learning policy decoder conditioned on these tokens. These additional behavior tokens will be augmented to the vocabulary of pretrained Multimodal Language Models. With this encoder, we then pack long-term multimodal interactions involving task instructions, memories, thoughts, observations, textual responses, behavior trajectories, etc into unified token sequences and model them with autoregressive transformers. Thanks to the semantically meaningful behavior tokens, the resulting VLA model, OmniJARVIS, can reason (by producing chain-of-thoughts), plan, answer questions, and act (by producing behavior tokens for the imitation learning policy decoder). OmniJARVIS demonstrates excellent performances on a comprehensive collection of atomic, programmatic, and open-ended tasks in open-world Minecraft. Our analysis further unveils the crucial design principles in interaction data formation, unified tokenization, and its scaling potentials. The dataset, models, and code will be released at https://craftjarvis.org/OmniJARVIS.
Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). Placed in VLA architectures and generalization, one of 13 directions in Vision-language-action models. Builds on 49 of its 63 references that are in the map. First posted on arXiv 27 Jun 2024.
Builds on
49 of 63 references.
References · 49
- 2020Language Models are Few-Shot Learnerscited by 32,199
- 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,491
- 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,160
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
- 2023Visual Instruction Tuningcited by 7,792
- 2020Scaling Laws for Neural Language Modelscited by 6,411
- 2017Neural Discrete Representation Learningcited by 4,650
- 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,337
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 2,993
- 2022Self-Instruct: Aligning Language Models with Self-Generated Instructionscited by 2,674
37 more
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
- 2023PaLM-E: An Embodied Multimodal Language Modelcited by 2,037
- 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
- 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
- 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,204
- 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,172
- 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,057
- 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,029
- 2023ShareGPT4V: Improving Large Multi-Modal Models with Better Captionscited by 1,000
- 2018Exploration by Random Network Distillationcited by 966
- 2014Show and Tell: A Neural Image Caption Generatorcited by 877
- 2022A Generalist Agentcited by 802
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
- 2023Finite Scalar Quantization: VQ-VAE Made Simplecited by 425
- 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
- 2023An Embodied Generalist Agent in 3D Worldcited by 355
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2022SQA3D: Situated Question Answering in 3D Scenescited by 303
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 288
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2023MMICL: Empowering Vision-language Model with Multi-Modal In-Context Learningcited by 171
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 170
- 2024Exploring Large Language Model based Intelligent Agents: Definitions, Methods, and Prospectscited by 130
- 2023ProAgent: Building Proactive Cooperative Agents with Large Language Modelscited by 97
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
- 2023MindAgent: Emergent Gaming Interactioncited by 87
- 2024RAT: Retrieval Augmented Thoughts Elicit Context-Aware Reasoning in Long-Horizon Generationcited by 75
- 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
- 2023Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worldscited by 45
- 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
- 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
- 2024Selecting Large Language Model to Fine-tune via Rectified Scaling Lawcited by 33
- 2024Situational Awareness Matters in 3D Vision Language Reasoningcited by 32
- 2023Thought Cloning: Learning to Think while Acting by Imitating Human Thinkingcited by 30
- 2024An Interactive Agent Foundation Modelcited by 25
- 2024LLaVA-Gemma: Accelerating Multimodal Foundation Models with a Compact Language Modelcited by 14
Built on by
Citing papers per year: 2024: 6; 2025: 15; 2026: 9.
30 papers.
Sort:
By area:
- 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actionscited by 386
- 2025DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Graspingcited by 87
- 2024Towards Synergistic, Generalized, and Efficient Dual-System for Robotic Manipulationcited by 71
- 2025Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Surveycited by 66
- 2025From Language to Action: A Review of Large Language Models as Autonomous Agents and Tool Userscited by 32
- 2025Agentic Robot: A Brain-Inspired Framework for Vision-Language-Action Models in Embodied Agentscited by 30
- 2025JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mousecited by 27
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skillscited by 26
- 2024Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understandingcited by 24
- 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policycited by 24
- 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agentscited by 23
- 2024ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Promptingcited by 20
18 more
- 2024AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Makingcited by 19
- 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraftcited by 13
- 2025Optimus-3: Dual-Router Aligned Mixture-of-Experts Agent with Dual-Granularity Reasoning-Aware Policy Optimizationcited by 12
- 2024Mars: Situated Inductive Reasoning in an Open-World Environmentcited by 10
- 2025Conditioning Matters: Training Diffusion Policies is Faster Than You Thinkcited by 9
- 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraftcited by 9
- 2025Open-World Skill Discovery from Unsegmented Demonstrationscited by 7
- 2026AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agentscited by 5
- 2025Multi-level Value Alignment in Agentic AI Systems: Survey and Perspectivescited by 4
- 2026Experience Transfer for Multimodal LLM Agents in Minecraft Gamecited by 4
- 2026Research on World Models Is Not Merely Injecting World Knowledge into Specific Taskscited by 3
- 2026Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Gamecited by 3
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraftcited by 3
- 2026From Pixels to Tokens: A Systematic Study of Latent Action Supervision for Vision-Language-Action Modelscited by 2
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2025SCOPE: Language Models as One-Time Teacher for Hierarchical Planning in Text Environmentscited by 0
- 2026Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibrationcited by 0
- 2026GameWAM: A World Action Model for Video Gamescited by 0
- 2026GameWAM: A World Action Model for Video Games25 Aug 2026
- 2026Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibration29 May 2026
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft29 May 2026
- 2026AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agents18 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026From Pixels to Tokens: A Systematic Study of Latent Action Supervision for Vision-Language-Action Models6 May 2026
- 2026Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Game21 Apr 2026
- 2026Experience Transfer for Multimodal LLM Agents in Minecraft Game7 Apr 2026
- 2026Research on World Models Is Not Merely Injecting World Knowledge into Specific Tasks2 Feb 2026
- 2025SCOPE: Language Models as One-Time Teacher for Hierarchical Planning in Text Environments10 Dec 2025
- 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents27 Oct 2025
- 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft13 Sep 2025
18 more
- 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft26 Aug 2025
- 2025From Language to Action: A Review of Large Language Models as Autonomous Agents and Tool Users24 Aug 2025
- 2025Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Survey18 Aug 2025
- 2025Optimus-3: Dual-Router Aligned Mixture-of-Experts Agent with Dual-Granularity Reasoning-Aware Policy Optimization12 Jun 2025
- 2025Multi-level Value Alignment in Agentic AI Systems: Survey and Perspectives11 Jun 2025
- 2025Agentic Robot: A Brain-Inspired Framework for Vision-Language-Action Models in Embodied Agents29 May 2025
- 2025Conditioning Matters: Training Diffusion Policies is Faster Than You Think16 May 2025
- 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actions9 May 2025
- 2025JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse20 Mar 2025
- 2025Open-World Skill Discovery from Unsegmented Demonstrations11 Mar 2025
- 2025DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping28 Feb 2025
- 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy27 Feb 2025
- 2024Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding31 Dec 2024
- 2024AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making6 Nov 2024
- 2024ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting23 Oct 2024
- 2024Mars: Situated Inductive Reasoning in an Open-World Environment10 Oct 2024
- 2024Towards Synergistic, Generalized, and Efficient Dual-System for Robotic Manipulation10 Oct 2024
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skills22 Jul 2024
- 2025From Language to Action: A Review of Large Language Models as Autonomous Agents and Tool Userscited by 32
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skillscited by 26
- 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policycited by 24
- 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agentscited by 23
- 2024AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Makingcited by 19
- 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraftcited by 13
- 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraftcited by 9
- 2025Multi-level Value Alignment in Agentic AI Systems: Survey and Perspectivescited by 4
- 2026Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Gamecited by 3
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraftcited by 3
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft29 May 2026
- 2026Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Game21 Apr 2026
- 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents27 Oct 2025
- 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft13 Sep 2025
- 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft26 Aug 2025
- 2025From Language to Action: A Review of Large Language Models as Autonomous Agents and Tool Users24 Aug 2025
- 2025Multi-level Value Alignment in Agentic AI Systems: Survey and Perspectives11 Jun 2025
- 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy27 Feb 2025
- 2024AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making6 Nov 2024
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skills22 Jul 2024
- 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actionscited by 386
- 2025DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Graspingcited by 87
- 2024Towards Synergistic, Generalized, and Efficient Dual-System for Robotic Manipulationcited by 71
- 2025Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Surveycited by 66
- 2025Agentic Robot: A Brain-Inspired Framework for Vision-Language-Action Models in Embodied Agentscited by 30
- 2025Conditioning Matters: Training Diffusion Policies is Faster Than You Thinkcited by 9
- 2026From Pixels to Tokens: A Systematic Study of Latent Action Supervision for Vision-Language-Action Modelscited by 2
- 2026From Pixels to Tokens: A Systematic Study of Latent Action Supervision for Vision-Language-Action Models6 May 2026
- 2025Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Survey18 Aug 2025
- 2025Agentic Robot: A Brain-Inspired Framework for Vision-Language-Action Models in Embodied Agents29 May 2025
- 2025Conditioning Matters: Training Diffusion Policies is Faster Than You Think16 May 2025
- 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actions9 May 2025
- 2025DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping28 Feb 2025
- 2024Towards Synergistic, Generalized, and Efficient Dual-System for Robotic Manipulation10 Oct 2024
- 2025JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mousecited by 27
- 2024ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Promptingcited by 20
- 2026AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agentscited by 5
- 2026Experience Transfer for Multimodal LLM Agents in Minecraft Gamecited by 4
- 2026AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agents18 May 2026
- 2026Experience Transfer for Multimodal LLM Agents in Minecraft Game7 Apr 2026
- 2025JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse20 Mar 2025
- 2024ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting23 Oct 2024
- 2024Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understandingcited by 24
- 2025Open-World Skill Discovery from Unsegmented Demonstrationscited by 7
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2025SCOPE: Language Models as One-Time Teacher for Hierarchical Planning in Text Environmentscited by 0
- 2026Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibrationcited by 0
- 2026Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibration29 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2025SCOPE: Language Models as One-Time Teacher for Hierarchical Planning in Text Environments10 Dec 2025
- 2025Open-World Skill Discovery from Unsegmented Demonstrations11 Mar 2025
- 2024Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding31 Dec 2024
Similar, not cited
Close in wording, no citation either way
- 2023See and Think: Embodied Agent in Virtual Environment
- 2025A Survey on Vision-Language-Action Models: An Action Tokenization Perspective
- 2025Training Agents Inside of Scalable World Models
- 2024Vision-Language Models Provide Promptable Representations for Reinforcement Learning
- 2026MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Models
- 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft
- 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks
- 2024ADAM: An Embodied Causal Agent in Open-World Environments