mlsanityData to 7 Oct 2026

OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents

arXiv 2407.00114 ↗First posted 27 Jun 2024cs.LG cs.AI cs.CLcited by 30

On the map: Vision-language-action models → VLA architectures and generalization

also in 2 more
Abstract (arXiv)

This paper presents OmniJARVIS, a novel Vision-Language-Action (VLA) model for open-world instruction-following agents in Minecraft. Compared to prior works that either emit textual goals to separate controllers or produce the control command directly, OmniJARVIS seeks a different path to ensure both strong reasoning and efficient decision-making capabilities via unified tokenization of multimodal interaction data. First, we introduce a self-supervised approach to learn a behavior encoder that produces discretized tokens for behavior trajectories τ = o0, a0, dots and an imitation learning policy decoder conditioned on these tokens. These additional behavior tokens will be augmented to the vocabulary of pretrained Multimodal Language Models. With this encoder, we then pack long-term multimodal interactions involving task instructions, memories, thoughts, observations, textual responses, behavior trajectories, etc into unified token sequences and model them with autoregressive transformers. Thanks to the semantically meaningful behavior tokens, the resulting VLA model, OmniJARVIS, can reason (by producing chain-of-thoughts), plan, answer questions, and act (by producing behavior tokens for the imitation learning policy decoder). OmniJARVIS demonstrates excellent performances on a comprehensive collection of atomic, programmatic, and open-ended tasks in open-world Minecraft. Our analysis further unveils the crucial design principles in interaction data formation, unified tokenization, and its scaling potentials. The dataset, models, and code will be released at https://craftjarvis.org/OmniJARVIS.

Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). Placed in VLA architectures and generalization, one of 13 directions in Vision-language-action models. Builds on 49 of its 63 references that are in the map. First posted on arXiv 27 Jun 2024.

Builds on

49 of 63 references.

References · 49

  1. 2020Language Models are Few-Shot Learnerscited by 32,199
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37 more
  1. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
  2. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  3. 2023PaLM-E: An Embodied Multimodal Language Modelcited by 2,037
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  16. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
  17. 2023An Embodied Generalist Agent in 3D Worldcited by 355
  18. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
  19. 2022SQA3D: Situated Question Answering in 3D Scenescited by 303
  20. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 288
  21. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  22. 2023MMICL: Empowering Vision-language Model with Multi-Modal In-Context Learningcited by 171
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 6; 2025: 15; 2026: 9.

30 papers.

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By area:

  1. 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actionscited by 386
  2. 2025DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Graspingcited by 87
  3. 2024Towards Synergistic, Generalized, and Efficient Dual-System for Robotic Manipulationcited by 71
  4. 2025Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Surveycited by 66
  5. 2025From Language to Action: A Review of Large Language Models as Autonomous Agents and Tool Userscited by 32
  6. 2025Agentic Robot: A Brain-Inspired Framework for Vision-Language-Action Models in Embodied Agentscited by 30
  7. 2025JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mousecited by 27
  8. 2024Odyssey: Empowering Minecraft Agents with Open-World Skillscited by 26
  9. 2024Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understandingcited by 24
  10. 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policycited by 24
  11. 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agentscited by 23
  12. 2024ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Promptingcited by 20
18 more
  1. 2024AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Makingcited by 19
  2. 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraftcited by 13
  3. 2025Optimus-3: Dual-Router Aligned Mixture-of-Experts Agent with Dual-Granularity Reasoning-Aware Policy Optimizationcited by 12
  4. 2024Mars: Situated Inductive Reasoning in an Open-World Environmentcited by 10
  5. 2025Conditioning Matters: Training Diffusion Policies is Faster Than You Thinkcited by 9
  6. 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraftcited by 9
  7. 2025Open-World Skill Discovery from Unsegmented Demonstrationscited by 7
  8. 2026AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agentscited by 5
  9. 2025Multi-level Value Alignment in Agentic AI Systems: Survey and Perspectivescited by 4
  10. 2026Experience Transfer for Multimodal LLM Agents in Minecraft Gamecited by 4
  11. 2026Research on World Models Is Not Merely Injecting World Knowledge into Specific Taskscited by 3
  12. 2026Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Gamecited by 3
  13. 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraftcited by 3
  14. 2026From Pixels to Tokens: A Systematic Study of Latent Action Supervision for Vision-Language-Action Modelscited by 2
  15. 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
  16. 2025SCOPE: Language Models as One-Time Teacher for Hierarchical Planning in Text Environmentscited by 0
  17. 2026Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibrationcited by 0
  18. 2026GameWAM: A World Action Model for Video Gamescited by 0

Similar, not cited

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  1. 2023See and Think: Embodied Agent in Virtual Environment
  2. 2025A Survey on Vision-Language-Action Models: An Action Tokenization Perspective
  3. 2025Training Agents Inside of Scalable World Models
  4. 2024Vision-Language Models Provide Promptable Representations for Reinforcement Learning
  5. 2026MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Models
  6. 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft
  7. 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks
  8. 2024ADAM: An Embodied Causal Agent in Open-World Environments