mlsanityData to 14 Oct 2026

Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agents

arXiv 2507.23698 ↗First posted 31 Jul 2025cs.RO cs.AIcited by 3

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

also in 1 more
Abstract (arXiv)

While Reinforcement Learning (RL) has achieved remarkable success in language modeling, its triumph hasn't yet fully translated to visuomotor agents. A primary challenge in RL models is their tendency to overfit specific tasks or environments, thereby hindering the acquisition of generalizable behaviors across diverse settings. This paper provides a preliminary answer to this challenge by demonstrating that RL-finetuned visuomotor agents in Minecraft can achieve zero-shot generalization to unseen worlds. Specifically, we explore RL's potential to enhance generalizable spatial reasoning and interaction capabilities in 3D worlds. To address challenges in multi-task RL representation, we analyze and establish cross-view goal specification as a unified multi-task goal space for visuomotor policies. Furthermore, to overcome the significant bottleneck of manual task design, we propose automated task synthesis within the highly customizable Minecraft environment for large-scale multi-task RL training, and we construct an efficient distributed RL framework to support this. Experimental results show RL significantly boosts interaction success rates by 4× and enables zero-shot generalization of spatial reasoning across diverse environments, including real-world settings. Our findings underscore the immense potential of RL training in 3D simulated environments, especially those amenable to large-scale task generation, for significantly advancing visuomotor agents' spatial reasoning.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 18 of its 30 references that are in the map. First posted on arXiv 31 Jul 2025.

Builds on

18 of 30 references.

Closest ancestors · 1

Same direction, newest first

  1. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun

Other references · 17

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  2. 2022Training language models to follow instructions with human feedbackcited by 15,971
  3. 2017Proximal Policy Optimization Algorithmscited by 15,215
  4. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
  5. 2023Open X-Embodiment: Robotic Learning Datasets and RT-X Modelscited by 862
  6. 2017Ray: A Distributed Framework for Emerging AI Applicationscited by 527
  7. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
  8. 2019Mastering Complex Control in MOBA Games with Deep Reinforcement Learningcited by 161
  9. 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 97
  10. 2023Navigating to Objects Specified by Imagescited by 51
  11. 2022Visual Reinforcement Learning with Self-Supervised 3D Representationscited by 45
  12. 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
5 more
  1. 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
  2. 2024RL-GPT: Integrating Reinforcement Learning and Code-as-policycited by 32
  3. 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AIcited by 25
  4. 2024Open-World Reinforcement Learning over Long Short-Term Imaginationcited by 13
  5. 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignmentcited by 7

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2022Generalization with Lossy Affordances: Leveraging Broad Offline Data for Learning Visuomotor Tasks
  2. 2024Vision-Language Models Provide Promptable Representations for Reinforcement Learning
  3. 2024GenRL: Multimodal-foundation world models for generalization in embodied agents
  4. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models
  5. 2025Unleashing Embodied Task Planning Ability in LLMs via Reinforcement Learning
  6. 2025Boosting Reinforcement Learning in 3D Visuospatial Tasks Through Human-Informed Curriculum Design
  7. 2025G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning
  8. 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling