Learning to play: A Multimodal Agent for 3D Game-Play
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Abstract (arXiv)
We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both substantially larger and more diverse compared to prior publicly disclosed datasets, and contains text instructions. We demonstrate that we can learn an inverse dynamics model from this dataset, which allows us to impute actions on a much larger dataset of publicly available videos of human game play that lack recorded actions. We then train a text-conditioned agent for game playing using behavior cloning, with a custom architecture capable of realtime inference on a consumer GPU. We show the resulting model is capable of playing a variety of 3-D games and responding to text input. Finally, we outline some of the remaining challenges such as long-horizon tasks and quantitative evaluation across a large set of games.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 34 of its 46 references that are in the map. First posted on arXiv 19 Oct 2025.
Builds on
34 of 46 references.
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22 more
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