MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception
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Cited by 34 in LLM agents and tool use, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
It is a long-lasting goal to design an embodied system that can solve long-horizon open-world tasks in human-like ways. However, existing approaches usually struggle with compound difficulties caused by the logic-aware decomposition and context-aware execution of these tasks. To this end, we introduce MP5, an open-ended multimodal embodied system built upon the challenging Minecraft simulator, which can decompose feasible sub-objectives, design sophisticated situation-aware plans, and perform embodied action control, with frequent communication with a goal-conditioned active perception scheme. Specifically, MP5 is developed on top of recent advances in Multimodal Large Language Models (MLLMs), and the system is modulated into functional modules that can be scheduled and collaborated to ultimately solve pre-defined context- and process-dependent tasks. Extensive experiments prove that MP5 can achieve a 22% success rate on difficult process-dependent tasks and a 91% success rate on tasks that heavily depend on the context. Moreover, MP5 exhibits a remarkable ability to address many open-ended tasks that are entirely novel.
Key facts. Cited by 67 papers in the map (data through 7 Oct 2026). Builds on 35 of its 45 references that are in the map. First posted on arXiv 12 Dec 2023.
Builds on
35 of 45 references.
References · 35
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
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- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,160
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- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
- 2018SentencePiece: A simple and language independent subword tokenizer and detokenizer for Neural Text Processingcited by 1,973
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2023Kosmos-2: Grounding Multimodal Large Language Models to the Worldcited by 1,075
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- 2023LLaMA-Adapter V2: Parameter-Efficient Visual Instruction Modelcited by 602
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- 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 288
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2023SmartEdit: Exploring Complex Instruction-based Image Editing with Multimodal Large Language Modelscited by 174
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 170
- 2023LAMM: Language-Assisted Multi-Modal Instruction-Tuning Dataset, Framework, and Benchmarkcited by 169
- 2017Zero-Shot Task Generalization with Multi-Task Deep Reinforcement Learningcited by 97
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
- 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learningcited by 28
- 2023Reinforcement Learning Friendly Vision-Language Model for Minecraftcited by 14
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Citing papers per year: 2024: 22; 2025: 37; 2026: 8.
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