mlsanityData to 14 Oct 2026

WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning

arXiv 2606.12852 ↗First posted 11 Jun 2026cs.AIcited by 0

On the map: LLM reasoning → Reasoning for agents, planning and code

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Abstract (arXiv)

Rapid advances have been made in developing general-purpose embodied agent in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches. Despite their promise, low-level controllers often become performance bottlenecks due to repeated execution failures. We argue that a key limitation is not only the lack of episodic memory, but also the decoupling of textitwhat-where-when memory from textitwhich-why reasoning. To address this, we propose WISE (Which-Why Informed Semantic Explorer), a long-horizon agent framework with an enhanced low-level controller equipped with a Causal Event Graph that augments episodic memory with explicit causal structure linking observations to task relevance. Unlike prior work such as MrSteve, which relies on feature similarity for retrieval, WISE enables robust recall under viewpoint changes and supports opportunistic task reordering through causal reasoning. Building on this memory, we propose an Opportunistic Task Scheduler that dynamically re-prioritizes subtasks when causally relevant opportunities are detected. We further equip WISE with a multi-scale progressive exploration strategy to provide spatially comprehensive observations for downstream reasoning. Experiments show that WISE largely improves task success and efficiency on long-horizon sparse tasks, particularly in settings requiring adaptive decision-making.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 26 of its 31 references that are in the map. First posted on arXiv 11 Jun 2026.

Builds on

26 of 31 references.

References · 26

  1. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
  2. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
  3. 2023Cognitive Architectures for Language Agentscited by 429
  4. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 398
  5. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
  6. 2020Learning to Explore using Active Neural SLAMcited by 316
  7. 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 309
  8. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 289
  9. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
  10. 2020Neural Topological SLAM for Visual Navigationcited by 195
  11. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 171
  12. 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 97
14 more
  1. 2023GOAT: GO to Any Thingcited by 89
  2. 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Taskscited by 84
  3. 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
  4. 2024MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Controlcited by 53
  5. 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
  6. 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
  7. 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Taskscited by 36
  8. 2024Odyssey: Empowering Minecraft Agents with Open-World Skillscited by 26
  9. 2024ADAM: An Embodied Causal Agent in Open-World Environmentscited by 13
  10. 2025FrontierNet: Learning Visual Cues to Explorecited by 12
  11. 2024LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligencecited by 10
  12. 2024MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memorycited by 9
  13. 2024STEVE Series: Step-by-Step Construction of Agent Systems in Minecraftcited by 6
  14. 2022NovelCraft: A Dataset for Novelty Detection and Discovery in Open Worldscited by 4

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  1. 2026MineNPC-Task: Task Suite for Memory-Aware Minecraft Agents
  2. 2026PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft
  3. 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
  4. 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft
  5. 2025CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks
  6. 2025BAR: A Backward Reasoning based Agent for Complex Minecraft Tasks
  7. 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft
  8. 2026CEDAR: Automata as Verifiable Interfaces for Language-Guided Embodied Action