SIMA 2: A Generalist Embodied Agent for Virtual Worlds
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
We introduce SIMA 2, a generalist embodied agent that understands and acts in a wide variety of 3D virtual worlds. Built upon a Gemini foundation model, SIMA 2 represents a significant step toward active, goal-directed interaction within an embodied environment. Unlike prior work (e.g., SIMA 1) limited to simple language commands, SIMA 2 acts as an interactive partner, capable of reasoning about high-level goals, conversing with the user, and handling complex instructions given through language and images. Across a diverse portfolio of games, SIMA 2 substantially closes the gap with human performance and demonstrates robust generalization to previously unseen environments, all while retaining the base model's core reasoning capabilities. Furthermore, we demonstrate a capacity for open-ended self-improvement: by leveraging Gemini to generate tasks and provide rewards, SIMA 2 can autonomously learn new skills from scratch in a new environment. This work validates a path toward creating versatile and continuously learning agents for both virtual and, eventually, physical worlds.
Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 88 of its 123 references that are in the map. First posted on arXiv 4 Dec 2025.
Builds on
88 of 123 references.
Closest ancestors · 6
Same direction, newest first
- 2025Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds12 Nov
- 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents27 Oct
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun
Other references · 82
- 2023GPT-4 Technical Reportcited by 18,132
- 2016Overcoming catastrophic forgetting in neural networkscited by 4,718
- 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,655
- 2023Qwen Technical Reportcited by 3,273
- 2024Gemini 1.5: Unlocking multimodal understanding across millions of tokens of contextcited by 3,175
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 2,993
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- 2023GPQA: A Graduate-Level Google-Proof Q&A Benchmarkcited by 2,748
- 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,297
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2023PaLM-E: An Embodied Multimodal Language Modelcited by 2,037
- 2024LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Codecited by 1,906
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- 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,653
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
- 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2023Open X-Embodiment: Robotic Learning Datasets and RT-X Modelscited by 849
- 2015End-to-End Training of Deep Visuomotor Policiescited by 847
- 2022A Generalist Agentcited by 802
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
- 2024Genie: Generative Interactive Environmentscited by 706
- 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 678
- 2023An Empirical Study of Catastrophic Forgetting in Large Language Models During Continual Fine-tuningcited by 622
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 618
- 2021CLIPort: What and Where Pathways for Robotic Manipulationcited by 617
- 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 542
- 2022Phenaki: Variable Length Video Generation From Open Domain Textual Descriptioncited by 475
- 2025CoT-VLA: Visual Chain-of-Thought Reasoning for Vision-Language-Action Modelscited by 440
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2020Planning to Explore via Self-Supervised World Modelscited by 365
- 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 351
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2017Adversarial Attacks on Neural Network Policiescited by 314
- 2023Language to Rewards for Robotic Skill Synthesiscited by 307
- 2024Diffusion Models Are Real-Time Game Enginescited by 282
- 2025Reinforcement Learning with Verifiable Rewards Implicitly Incentivizes Correct Reasoning in Base LLMscited by 276
- 2018Visual Reinforcement Learning with Imagined Goalscited by 248
- 2025EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agentscited by 213
- 2022Multi-Game Decision Transformerscited by 212
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
- 2015Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hourscited by 208
- 2023Guiding Pretraining in Reinforcement Learning with Large Language Modelscited by 185
- 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 182
- 2023LIV: Language-Image Representations and Rewards for Robotic Controlcited by 180
- 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
- 2025GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Drivingcited by 178
50 most cited of 82 All 82 (JSON)
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Citing papers per year: 2026: 26.
26 papers.
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