Offline Q-Learning on Diverse Multi-Task Data Both Scales And Generalizes
On the map: Offline RL and imitation learning from data → Offline RL algorithms
Abstract (arXiv)
The potential of offline reinforcement learning (RL) is that high-capacity models trained on large, heterogeneous datasets can lead to agents that generalize broadly, analogously to similar advances in vision and NLP. However, recent works argue that offline RL methods encounter unique challenges to scaling up model capacity. Drawing on the learnings from these works, we re-examine previous design choices and find that with appropriate choices: ResNets, cross-entropy based distributional backups, and feature normalization, offline Q-learning algorithms exhibit strong performance that scales with model capacity. Using multi-task Atari as a testbed for scaling and generalization, we train a single policy on 40 games with near-human performance using up-to 80 million parameter networks, finding that model performance scales favorably with capacity. In contrast to prior work, we extrapolate beyond dataset performance even when trained entirely on a large (400M transitions) but highly suboptimal dataset (51% human-level performance). Compared to return-conditioned supervised approaches, offline Q-learning scales similarly with model capacity and has better performance, especially when the dataset is suboptimal. Finally, we show that offline Q-learning with a diverse dataset is sufficient to learn powerful representations that facilitate rapid transfer to novel games and fast online learning on new variations of a training game, improving over existing state-of-the-art representation learning approaches.
Key facts. Cited by 73 papers in the map (data through 14 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 54 of its 75 references that are in the map. First posted on arXiv 28 Nov 2022.
Builds on
54 of 75 references.
Closest ancestors · 14
Same direction, newest first
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- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learning15 Apr
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2 more
Other references · 40
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- 2020Scaling Laws for Neural Language Modelscited by 6,586
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- 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
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- 2018Group Normalizationcited by 1,524
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- 2017A Distributional Perspective on Reinforcement Learningcited by 765
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- 2015Policy Distillationcited by 440
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 269
- 2022Masked Visual Pre-training for Motor Controlcited by 248
- 2017Distral: Robust Multitask Reinforcement Learningcited by 233
- 2022Multi-Game Decision Transformerscited by 214
- 2019AlgaeDICE: Policy Gradient from Arbitrary Experiencecited by 188
- 2015Actor-Mimic: Deep Multitask and Transfer Reinforcement Learningcited by 178
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- 2018Multi-task Deep Reinforcement Learning with PopArtcited by 141
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- 2018Dopamine: A Research Framework for Deep Reinforcement Learningcited by 122
- 2018Generalization and Regularization in DQNcited by 118
- 2019V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Controlcited by 85
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- 2022In Defense of the Unitary Scalarization for Deep Multi-Task Learningcited by 67
- 2022Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progresscited by 65
- 2021SCENIC: A JAX Library for Computer Vision Research and Beyondcited by 57
- 2020D2RL: Deep Dense Architectures in Reinforcement Learningcited by 42
- 2021Training Larger Networks for Deep Reinforcement Learningcited by 38
- 2018Visual Transfer between Atari Games using Competitive Reinforcement Learningcited by 5
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Citing papers per year: 2023: 19; 2024: 19; 2025: 24; 2026: 11.
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