mlsanityData to 7 Oct 2026

STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft

arXiv 2406.11247 ↗First posted 17 Jun 2024cs.CVcited by 6

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Building an embodied agent system with a large language model (LLM) as its core is a promising direction. Due to the significant costs and uncontrollable factors associated with deploying and training such agents in the real world, we have decided to begin our exploration within the Minecraft environment. Our STEVE Series agents can complete basic tasks in a virtual environment and more challenging tasks such as navigation and even creative tasks, with an efficiency far exceeding previous state-of-the-art methods by a factor of 2.5× to 7.3×. We begin our exploration with a vanilla large language model, augmenting it with a vision encoder and an action codebase trained on our collected high-quality dataset STEVE-21K. Subsequently, we enhanced it with a Critic and memory to transform it into a complex system. Finally, we constructed a hierarchical multi-agent system. Our recent work explored how to prune the agent system through knowledge distillation. In the future, we will explore more potential applications of STEVE agents in the real world.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 12 of its 17 references that are in the map. First posted on arXiv 17 Jun 2024.

Builds on

12 of 17 references.

Closest ancestors · 3

Same direction, newest first

  1. 2023See and Think: Embodied Agent in Virtual Environment26 Nov
  2. 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
  3. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun

Other references · 9

  1. 2023GPT-4 Technical Reportcited by 18,132
  2. 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
  3. 2023Visual Instruction Tuningcited by 7,792
  4. 2023Improved Baselines with Visual Instruction Tuningcited by 4,362
  5. 2019Generating Diverse High-Fidelity Images with VQ-VAE-2cited by 1,376
  6. 2023MovieChat: From Dense Token to Sparse Memory for Long Video Understandingcited by 536
  7. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  8. 2023Creative Agents: Empowering Agents with Imagination for Creative Taskscited by 24
  9. 2024Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Modelcited by 19

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 0; 2026: 2.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft
  2. 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft
  3. 2024STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft
  4. 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
  5. 2025CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter
  6. 2024Odyssey: Empowering Minecraft Agents with Open-World Skills
  7. 2024Large Language Models as Minecraft Agents
  8. 2024MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs