Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Due to the dynamic and unpredictable open-world setting, navigating complex environments in Minecraft poses significant challenges for multi-agent systems. Agents must interact with the environment and coordinate their actions with other agents to achieve common objectives. However, traditional approaches often struggle to efficiently manage inter-agent communication and task distribution, crucial for effective multi-agent navigation. Furthermore, processing and integrating multi-modal information (such as visual, textual, and auditory data) is essential for agents to comprehend their goals and navigate the environment successfully and fully. To address this issue, we design the HAS framework to auto-organize groups of LLM-based agents to complete navigation tasks. In our approach, we devise a hierarchical auto-organizing navigation system, which is characterized by 1) a hierarchical system for multi-agent organization, ensuring centralized planning and decentralized execution; 2) an auto-organizing and intra-communication mechanism, enabling dynamic group adjustment under subtasks; 3) a multi-modal information platform, facilitating multi-modal perception to perform the three navigation tasks with one system. To assess organizational behavior, we design a series of navigation tasks in the Minecraft environment, which includes searching and exploring. We aim to develop embodied organizations that push the boundaries of embodied AI, moving it towards a more human-like organizational structure.
Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 62 of its 77 references that are in the map. First posted on arXiv 13 Mar 2024.
Builds on
62 of 77 references.
Closest ancestors · 5
Same direction, newest first
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- 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun
Other references · 57
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2024: 13; 2025: 7; 2026: 4.
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- 2024A Survey on Large Language Model-Based Game Agentscited by 106
- 2024Embodied LLM Agents Learn to Cooperate in Organized Teamscited by 81
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- 2024Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Modelcited by 19
- 2024MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needscited by 16
- 2025Generative Multi-Agent Collaboration in Embodied AI: A Systematic Reviewcited by 13
- 2024CAMON: Cooperative Agents for Multi-Object Navigation with LLM-based Conversationscited by 7
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- 2026Intern-S2-Preview: Scientific Agentic Foundation Model13 Aug 2026
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- 2025Adaptive Graph Pruning for Multi-Agent Communication3 Jun 2025
- 2025Generative Multi-Agent Collaboration in Embodied AI: A Systematic Review17 Feb 2025
- 2024CAMON: Cooperative Agents for Multi-Object Navigation with LLM-based Conversations30 Jun 2024
- 2024LLM-Based Multi-Agent Systems for Software Engineering: Literature Review, Vision and the Road Ahead7 Apr 2024
- 2024Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model6 Apr 2024
- 2024A Survey on Large Language Model-Based Game Agents2 Apr 2024
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